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Hi, I just realized that even though I specify displayMode(FULLSCREEN_NO_BUTTONS) in my main file, the exported XCode App still shows the status bar (carrier, current time, and battery). Is there a way to get rid of this? Thanks!
Nobody has the same issue?
@MoNuS It's possible that others have the same problem, they just don't have a solution. Since I don't export anything, I don't have a solution, but I also don't have the problem.
Thank you very much, @dave1707. This is a strange issue... I have not had this problem before. I do not see this happening on the App Store version of Cargo Bot so I guess I must be doing something wrong, I just cannot figure it out :)
I think you'd have to use Objective C. FULLSCREEN_NO_BUTTONS only removes Codea buttons, such as pause, screenshot, and record.
Anyways, I would highly recommend waiting for Codea to update, as current exports, I believe, don't use all the iOS 7 things, and are all optimized for iOS 6.
Thanks @SkyTheCoder! I guess that that might be what they do in Cargo Bot then... Do you have any idea on when the next release will be available? Thanks again!
@MoNuS Well, you can see TLL has been busy, check their development twitter... I'm not sure exactly when, but I'm pretty sure soon.
I also see the status bar when you export to Xcode and port it over to an iPad. I would love to find a way to get true full screen, no status bar when exported.
It might be fixed when Codea updates to iOS 7.
If it was intended, it's probably an easy fix in Objective C.
Until we get out an updated Runtime try the following:
In XCode open RuntimeViewController.mm and add the following method inside the implementation block
I haven't tested this on that particular version of the runtime but I think it should work on iOS 7. The other thing you can do it use the 6.1 Base SDK inside XCode 5 but you need to extract that from XCode 4.6 which is a little tricky.
Dear @John, thank you very much for your response. Is the file RuntimeViewController.mm to be found inside the exported project? I could not find it. Sorry to keep bugging about this, and thanks a million for your help!
@MoNuS - While @John's method works fine, I fond that putting the following code in my info.plist file did the trick for me:
Sorry I didn't check this thread earlier. I assumed it was already fixed.
@John - Did you mean "AppDelegate.mm"? I don't know about the open source version, but in our version we only have "CodeaViewController.h".
@MoNuS - You're not going crazy.
Good point @Zoyt, I forgot that the runtime only includes a static library. This can still be achieved via a category on the class but your method should work fine too.
Awesome @Zoyt! Finally got it working, 2:23AM Atlanta time :) Thanks so much!
I placed the "- (BOOL)prefersStatusBarHidden" in my AppDelegate.mm:
// Created by Patrick Coxall on Thursday, October 24, 2013
// Copyright (c) Patrick Coxall. All rights reserved.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[CodeaViewController alloc] init];
NSString* projectPath = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:@"Lesson4.codea"];
self.window.rootViewController = self.viewController;
The status bar is gone on the simulator but not on my iPad.
@Zoyt!, could you share what exactly you did to make it vanish?
I also got it!
There is an info.plist and in my case a Lesson4-Info.plist (where Lesson4 is the name I gave the project it Codea). If you add:
to the Lesson4-Info.plist, then the status bar goes way.
Dang it. I've made the changes to both my plist and my AppDelegate.mm, and while the simulator looks fine, an actual iPod touch running iOS 7 still shows the default status bar.
Ahhh, got it. The keys go in projectname-info.plist, not your info.plist inside the project folder (just in case this confused anyone but me).
@Mark, did you do John's code for the keys only? If so how did you put it into the projectname-info.plist?
Fixed it. Its an io7 issue that requires another workaround