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One thing I would love to see in Codea is support for the MoonScript language.
I haven't yet used MoonScript for Lua coding, but it's very, very close in syntax and spirit to CoffeeScript, which is now turning into one of my favorite languages.
I think concise & readable, in the small amount of space available to write code in Codea, would be a huge win. I suspect changing the editor to make leading whitespace on source lines more visible would not be a huge change.
Intresting... Might not be a bad idea for 1.4
This has got to be an early April fools gag !!!!
81 lines of 'compiled' Lua code to say
name = "hlship"
print("Hello I am "..name, 100,100)
In my day when you compiled code it converted a high level language to machine code. This is more like an inefficient conversion !!!
Good luck with it - not on my list.
To be honest I don't see this either. Or at least there's a mountain of things I'd love to see first. But of course YMMV...
@hlship I quite like MoonScript (and CoffeeScript!). However its reliance on symbols — particularly :, ->, => is what made me decide against it. Lua's wordiness, while off-putting to some, seemed a natural fit for the hard-to-type symbols on the iPad's software keyboard.
That said, I have often come back to look at MoonScript. Though at the moment I have no plans regarding the MoonScript syntax.