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Game hallp

edited May 2012 in Questions Posts: 154

I have an game for you guy's to make

You tap were you want your grappling-hock to go and you swing to the finish
(you ar a sprite)
Plez make the map like this

{1,1,1,1,1,1,1,1,1,1}

{1,0,0,0,0,0,0,0,0,1}

{1,0,0,0,0,0,0,0,0,1}

{1,0,0,0,0,0,0,0,0,1}

{1,0,0,0,0,0,0,0,0,1}

{1,0,0,0,0,0,0,0,0,1}

{1,1,1,1,1,1,1,1,1,1}

make the player rotate

And make more level's

Tagged:

Comments

  • Posts: 154

    Not forgetting scrolling

  • Posts: 122

    It is an interesting idea, but why not make it yourself?

  • edited May 2012 Posts: 154

    My scrolling and map is to glichey

    Can you hallp [-O<

  • Posts: 122

    Well, if you provide code, I'm sure myself or someone else would be glad to look at it.

  • Posts: 202

    Some people just don't GET IT! The greatest ideas, the brightest minds, but nobody wants to help.

    WHY?

    This:

    I have an game for you guy's to make

    How is anybody supposed to understand this? Using all of my wit, Google, whatever, I started to understand. You used the possessive s "guy's" instead of the singulars (that's the plural of singular). You wanted to write "guys". Not to mention "an game", ...

    Aaaaaarghhh!

    See, we're programmers, we don't function with improper syntax. We fuck up.

    So, go ahead and rewrite your request in plain English. You'll see, everybody will love you to death.

  • Posts: 50

    Harsh but true :-S

  • edited May 2012 Posts: 580

    So I take it you won't hallp with his grappling-hock? :D

  • JohnJohn Admin Mod
    Posts: 579

    No need to make fun of him @toadkick. At the same time I'm having trouble understanding what you are trying to say @Connorbot999. If you want other people to write code for you, you'll need to spend more time writing your posts so other people can understand your ideas, and even then there's no guarantee that someone will do it. Sometimes the best thing to do is work hard to make it yourself.

  • Posts: 154

    Sorey :-((

  • edited May 2012 Posts: 580

    Sorry @Connorbot999, that was mean of me :(

  • Posts: 35

    I think the real question, @Connorbot999, is still why not continue to work on it yourself? You say yours is too glitchy--well, if you could post some code, maybe someone could help (@Deamos has offered for one.)

    I think we're just all busy enough with our own projects and ideas that implementing one of your ideas from scratch is costly in terms of the opportunity to develop our own. If you could post what you have, no matter how bad--maybe point to what's not working for you (if you can isolate it)--I'm sure you'll get the help you need.

    But unless someone ardently wants to create your game as much as you, I would not count on someone writing it for you entirely.

  • Posts: 37

    My greatest learning experiences have come from having a bash myself, finding problems, getting some guidance and then personally developing the solution.

  • Posts: 202

    Why so serious, do I need a sarcasm tag? Or do we all need one?

  • JohnJohn Admin Mod
    Posts: 579

    @Codeslinger: There's a difference between sarcasm and making a joke at someone else's expense. And for people who don't speak english fluently I think it's unlikely that they will get it either way.

  • Posts: 1,255

    @John, I think a lot of people were confused about whether Connor was not a native English speaker, or was trying for a sort of "leet speak.". As often happens, it's easy to read intent into messages, even if it's not there.

  • Posts: 80

    maybe someone can translate from his native language, if that is the problem here...

  • Posts: 154

    I did find the glich I will show in a day or so! :!!

  • Posts: 202

    Please spare your efforts if your code is going to look like this

    http://twolivesleft.com/Codea/Talk/discussion/950/water-fx/p1

    or this

    http://twolivesleft.com/Codea/Talk/discussion/comment/9518#Comment_9518

    But feel free to surprise us, I'd be glad if you create something of value.

    ...

    And to everybody else: no, it's not the language.

  • Posts: 115

    Still, that's not very nice.

    We (or perhaps I) don't know his/her background, age, or ability.

    Over the years on forums, I have learned that not all users have the capability to communicate or conduct themselves as we (I) perceive to be a certain standard.

    I welcome all input though sometimes I have to hold my tongue/fingers.

  • Posts: 154

    I give up X( :-q

  • edited August 2012 Posts: 154

    My game is finished :-D

    But not in lua in java instead :-((

    Link: http://www.brackeen.com/javagamebook/tilegame.jnlp

    I will :X It if you can recreate it in lua. :-D

  • Posts: 179

    So, just for the record, are you David Brackeen, author of the Java game book example linked to here? Because you are saying that YOU finished the game, and that code is definitely authored by Mr. Brackeen.

    Or maybe... are you trolling us, bro?

  • edited August 2012 Posts: 154

    Yes that's my friend's name.

    My name is in there... sumwere.

    (and my name is Connor Waller)

  • Posts: 179

    Okay thanks for clearing that up. Unfortunately I am too busy with my new project to take this on. Maybe @Codeslinger would be interested. Good luck.

  • Posts: 489

    Hello @Vega and @Connorbot999. The licence terms for the source code for Mr Brackeen's book appear to be published here.

  • edited August 2012 Posts: 154

    That's for java not lua so I'm afraid we can't follow my friend's book. :-(

    For iOS we need better art controls and level's

    I will do better game art for it next week. :-D

  • edited August 2012 Posts: 154

    Game name:Ghost Cloud The Adventure

    Splash screen art link:
    http://zeus.cooltext.com/d.php?renderid=739468162&extension=png

  • Posts: 176

    Is it an Adventure, or is he an Avenger, or did you make up a new word combining the two and he is an Adventurous Avenger?

  • edited August 2012 Posts: 154

    ow...

    It is Fix. :-D

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