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voxel terrain example uses `chunk:setWithNoise`, undocumented

in Bugs Posts: 496

i'm guessing this is a method on volume, and that it traverses the volume, filling each voxel with the result of the corresponding call to the noise function provided. can u confirm / deny?


  • Posts: 1,605

    @RonJeffries - just read the Voxel editor code and there were many references to chunks within it. Not sure what volumes are and what they do. I was looking for something which could replace the 3D mesh terrain generation within Craft. So far no joy, limited interest in Voxels.

  • Posts: 496

    i think a chunk is likely an instance of craft.volume. i'm not sure about mesh capacity, but i suspect you could use noise to define terrain points and then mesh them. one would want to do it in triangles of course.

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