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Health in Dungeon Roller?

edited November 2011 in Questions Posts: 21

I don't understand how the health in the Dungeon Roller example works. Can someone please explain to me how this works?


  • Hero health?

    If the monster detects that it is close enough to the hero, it calls the hero's damage function.

  • I didn't understand it because of the 'self.invulnDuration', but after taking a closer look on the damage function, I understood it XD
    Thanks for clearing that up for me :)

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