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Codea 3.2.5 (240)

dave1707dave1707 Mod
edited September 16 in Beta Posts: 8,674

Case sensitive search works great.
Formatting with insert works great.
Examples using clearOutput fixed.

Comments

  • Posts: 1,867

    @Simeon @dave1707 - slight problem with the case sensitive search, see image attached. Also could you just put A or a in the button not Aa depending on case.

  • dave1707dave1707 Mod
    Posts: 8,674

    @Bri_G It doesn’t look like you selected the case sensitive switch. For case sensitive, you have to tap the Aa at the left of the search window. That turns it on or off.

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon I never knew about the debug=nil problem. But when I was testing it, I was getting a lot of Codea crashes when I would exit a project. I was trying it in different projects and it seemed like it was happening sometimes only once per project. I don’t have a pattern of what’s happening because it seems sporadic.

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon The debug=nil is still causing crashes. Sometimes it’s as soon a I run a project, sometimes it’s after I close a project. Then there are times when it’s OK.

  • Posts: 1,867
    @dave1707 - Aha, my bad. Thanks.
  • In 325 I have lost the sound and music-is it just me?

  • SimeonSimeon Admin Mod
    Posts: 5,424

    @piinthesky not just you! Thanks for the report

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon @piinthesky No, it’s not just you. I don’t have any sound either. I very seldom use sound cause I do a lot of coding while watching TV.

  • SimeonSimeon Admin Mod
    edited September 14 Posts: 5,424

    @piinthesky are you on iOS 14?

    Never mind, tracked the bug down and fixed in next build of 3.2.5

  • @Simeon, that was quick!- sound/music back in action. I can listen to the music of the spheres again.

  • edited September 14 Posts: 1,867
    All,
    I have seen this in versions prior to 28 but couldn't duplicate this. Sent a report via the Codea iOS crash alert.

    What happened. Switched on iPad, installed update 28, ran Codea searching for one of my audio apps had was distracted and came back to iPad later. When I opened the iPad screen with home button it opened to the main applications screen with an iPad alert for a crash report on Codea. I reported it this time.

    I have seen this before but couldn't replcate it. Has anyone else seen this?
  • dave1707dave1707 Mod
    Posts: 8,674

    @Bri_G I’ve noticed crashes also. It seems like the first time I open a project and close it, Codea crashes. But then it doesn’t happen when I try to make it happen. The next day it might do it again the first time.

  • SimeonSimeon Admin Mod
    Posts: 5,424

    I've been getting this too but only since I updated to iOS 14 beta. Are you both on iOS 13?

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon I’m on 13.7 .

  • SimeonSimeon Admin Mod
    Posts: 5,424

    Thanks @dave1707, please keep sending the crash reports if it asks. I've been looking at them to try to diagnose what's going on

  • Posts: 1,867

    @Simeon - I’m on 13.6 .

  • edited September 15 Posts: 1,867
    @Simeon - do these system alerts for app crashes pass on system conditions and error details. If they do I'll ensure they are passed to you with any relevant details from my end.

    These were a bit unusual in that it could have been a system crash not necessarily related to Codea.
  • dave1707dave1707 Mod
    edited September 15 Posts: 8,674

    @Simeon Loaded the latest update (240). Opened a project, closed the project, minimized Codea. Flicked Codea thru top of screen, received Codea crash pop up. Tried several times to recreate it, but it didn’t crash. Sent the original crash report. It seems like it always happened right after loading the new code, but not after that. At least not yet.

  • SimeonSimeon Admin Mod
    Posts: 5,424

    @Bri_G they do pass the details through. It tells me where in the Codea source code it crashed, and it looks like the crash is my bug in this case

    @dave1707 thank you for sending the new crash through

  • SimeonSimeon Admin Mod
    Posts: 5,424

    @dave1707 Interesting, there was no crash log associated with that report. If it happens again please let me know

  • edited September 16 Posts: 1,867

    @Simeon - just confirming I sent a report in duplicating @dave1707 s crash with 240. But I then shut down my iPad and restarted then scrolled up from the bottom and found both Codea and Testflite windows active. Tapping on the Codea widow opened to where I was on the projects window before the crash.

    Is this a feature of the installation?

    After a crash are memory allocations and code cleared?

    I always thought memory was cleared after shutting down - is some feature of the installation from Testflite still active as it is an installer and leaves a residue of the iPad condition, if not properly closed, after an installation?

  • Posts: 1,867

    @Simeon - as with @dave1707 could not duplicate the error with 240. Is it worth resetting 240 in Testflite, or re-issuing it again as 241, to see if it occurs again. Testflite just links to open 240 now.

  • dave1707dave1707 Mod
    Posts: 8,674

    @Bri_G I downloaded an older version of Codea from the App Store and then re-downloaded version 240 to see if I could recreate the crash. It didn’t crash when I did the exact same thing as the original download.

  • what version has the sound fix? i have 240, sound works on ipad, not on iphone. ios 13.7 ipados 13.7

  • SimeonSimeon Admin Mod
    Posts: 5,424

    Thanks @dave1707 @Bri_G for trying to reproduce. I hope it's fixed. Those crashes you logged immediately after updating didn't have associated crash logs, so I'm hopeful the issue is gone, or mostly gone

    @RonJeffries I broke sound in one of the first betas of v3.2.5. Could it be that your iPhone is on silent? It always happens to me

  • edited September 17 Posts: 762

    shjt, that was it, tho other things were making sounds anyway. thanks! :)

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon I’m on ipados 14.1 and the latest Codea. I’m having trouble copying and pasting code. I can drag to highlight several lines and get the “cut copy paste re-indent find” pop up, but when I try to paste the code to a blank line, I can’t get the “cut copy paste re-indent find” pop up to show. I have to drag over several lines to highlight them to get the pop up instead of just tapping a single line for the pop up to show. If the line has text on it, them a single tap brings up the pop up.

  • SimeonSimeon Admin Mod
    Posts: 5,424

    Hmm I just installed iOS 14.0.1 and I am able to tap on the cursor on a blank line to bring up the menu. Is anyone else seeing this behaviour?

  • dave1707dave1707 Mod
    edited September 25 Posts: 8,674

    @Simeon If I tap on a blank line, it places the cursor there. If I then tap farther to the right on the same line, I get the pop up “Select, Select All”. I’ll keep trying to pin things down. This is on an iPad Air 3.

    PS. Make that ipados 14.0 , not 14.1 . There’s now a 14.0.1 update showing.

    If I try this on an iPad Pro 1 with the latest Codea and ipados 14.0, I get the pop up “Select, Select All, Paste”.

    Now on the iPad Air 3, I’m getting the pop up “Select, Select All, Paste”. Not sure why Paste is now showing.

  • dave1707dave1707 Mod
    edited September 25 Posts: 8,674

    @Simeon Forget about the problem with double tapping with end and the next line being highlighted. Somehow there were 4 spaces on the next line and those also got highlighted.

  • dave1707dave1707 Mod
    edited September 25 Posts: 8,674

    @Simeon Heres something else with a bunch of blank lines at the end of code. If I tap on a line number in the gutter, the line number is darker grey with the cursor on the line. No pop up for copy paste. If I tap on a line number and drag down one line, both line numbers are darker grey and the whole first line is highlighted in blue with the drag icons on each end. I also show the pop up “cut copy paste re-indent find” . There is no way I can get the pop up just tapping a blank line.

    PS. I don’t know if I’m helping or adding more confusion to the problem.

  • SimeonSimeon Admin Mod
    Posts: 5,424

    Do you mean tapping the line number or tapping the cursor (or past the cursor) along the line? Because I can get the popup if I tap the cursor or further to the right of the cursor, but it won't appear when I tap the line number

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon Tapping the line number just puts the cursor on that line. Tapping the cursor does nothing. I have to tap about a half inch to the right of the cursor before the “Select, Select All, Paste” pop up shows.

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon I tried my old iPad that has Codea 3.1 (208) still on it and tapping the line number brings up the “Select, Select All, Paste” pop up. That’s how I remember it working.

  • SimeonSimeon Admin Mod
    Posts: 5,424

    I think I might be able to restore the line number tap functionality

  • dave1707dave1707 Mod
    Posts: 8,674

    @Simeon Saw something like this a few days ago, but I wasn’t sure what caused it. It happened again and I was able to use this code to recreate it to get a picture of it. If I keep rotating the iPad from landscape to portrait to landscape, etc., the code moves to the bottom of the screen. Here’s the code I used to make it happen. I closed Codea and got back in, but I couldn’t get it to do it again. So I’m not sure what leads up to the cause. See the attached picture.

    displayMode(STANDARD)
    
    function setup()    
    end
    
    function draw()
        background(0)
        sprite(asset.builtin.Planet_Cute.Character_Horn_Girl,WIDTH/2,HEIGHT/2)
    end
    
    function touched(t)
    
    end
    
  • SimeonSimeon Admin Mod
    Posts: 5,424

    Oh thanks @dave1707 — I've encountered this one too due to a change I made recently. This will help me fix it

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