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My Game(s) - SimpleMath (Working Title)

TaoTao
edited June 2012 in General Posts: 20

Ive always felt like math is a really important skill to have, but as a kid it's not always fun or easy to learn. Thats why I created the SimpleMath series of games, where you solve simple touch based equations. So far, not all of the games are ready, but the first one is the subtraction edition. So far it only has 8 levels, but I plan to add more soon. Here's the code:
http://codeupload.com/5838
I'd love to get your feedback on it

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Comments

  • TaoTao
    Posts: 20

    @Simeon, when I try to take a video of it the text becomes messed up and touch no longer works, any idea why?

  • TaoTao
    edited June 2012 Posts: 20

    I have given up on the SimpleMath project, moving on to a different project which I will post when it is close to ready

    Edit: I have recovered the SimpleMath files (thank god for my iExplorer backups ;)) and am now back to working on finishing the series

  • TaoTao
    edited June 2012 Posts: 20

    Version 2.0 finished!

    Changes/Fixes:

    • Much better Portrait Orientation support

    • Slight changes to how it looks

    • NEW "Made with Codea" mark on Title Screen

  • Posts: 122

    I'll have to check it out this week! Sounds like a great idea!

  • TaoTao
    edited June 2012 Posts: 20

    Version 3.0 now complete!
    (My hope is that by version 5 I will have it on the App Store and I can move on to the next one, probably addition)

    New Features/Fixes

    • Fix: Dragging your finger along the screen no longer triggers all of the touches

    • NEW: Loading bar on start-up screen (lasts 5 seconds)

    • NEW: Custom sprites (you need to have a sprite named Rocketship in your Documents folder for it to run now)

    P.S. The sprites are only temporary, will post a pic when the final ones are done

    Code: http://codeupload.com/5951
    Pass: CodeaTalk

  • Posts: 65

    Hi Tao. I wanted to try out your app but found it difficult to copy it from Code Upload (which probably explains the lack of feedback). Any tips on how to copy that code more easily from Code Upload?

  • TaoTao
    edited June 2012 Posts: 20

    Above the code there should be a copy button. Press that. Of you don't see that then I don't know

  • Posts: 65

    There is but I guess it just doesn't work on the iPad.

  • TaoTao
    Posts: 20

    @peteroyle I found a simpler solution. Tap the Print button and it will open a window with just the code. Simple select all and copy

  • TaoTao
    Posts: 20

    Code now on Github in order to make it easier for people to access directly from an iPad:

    https://gist.github.com/2927670

  • Posts: 179

    Are there some graphics I am supposed to have with this? When I run it, I don't see any stages available on the select stage screen. Just blank space. If I click the blank space, it will start a level and ask me a question, beneath the question is a big blank area with a dot. If I touch the blank area the dot moves. If I then hit done it will say "sorry, x is the wrong answer." Where x is some random number. Something isn't working right. Btw, I cut and pasted the code directly from github.

  • TaoTao
    Posts: 20

    @Vega Yes sorry. I totally forgot about uploading the graphics :P. you need the Level graphics for the select page and the Rocketship picture for the levels

  • TaoTao
    Posts: 20

    You could, for the purpose of viewing the app simply add a few files to the Documents folder:

    X
    Level8
    Level7
    Level6
    Level5
    Level4
    Level3
    Level2
    Level2
    Rocketship

  • Posts: 1,326

    Hi @Tao,

    I have a problem with this - when I try to close the program, using 'NO' on the continue screen, it won't let me out. Ican proceed further but the only way I can stop the program is by turning off the iPad.

    Whilst developing I'd recommend leaving the control buttons accessible by using FULLSCREEN displayMode.

    Nice package.

    Bri_G

    :)

  • TaoTao
    Posts: 20

    @Bri_G Are you running in Portrait mode? Because, not sure why but I have encountered an issue with the No to continue button when in portrait, whilst it works perfect in Landscape. As for the control buttons, thanks for the tip. I have update the gist with that

  • Posts: 1,326

    Hi @Tao,

    You guessed it, I'm running in portrait, which I generally prefer. Works in landscape but not portrait. Can you tell me which section of your code picks up the 'No' selection?

    Bri_G

    :)

  • TaoTao
    Posts: 20

    In the main tab, in function touched(touch) there is if levellost == true. It is picked up there and also for if levelwon == true

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