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This is a project I wrote years ago to provide a composable animation system to Codea for simple games. Where you can easily apply animated effects to primitives and stack them together smoothly
There's a little example included but the intention was to use it as a library
Little video example here
Comments
This is take great. Do you happen to have any examples of the following things:
Z position on 2D assets? I’m aware that the order in “draw” determines what shape or sprite is on top. Maybe there is a way to use mesh in a craft scene to have 2D meshes that are basically sprites but move them closer/further from the camera to change the draw z order?
While I’m also messing with mesh and craft.scene, any examples of lighting using 2D assets and normal maps?
@Simeon I’d forgotten about this - it’s super.
Using it raised 2 quick things
I’d previously requested a search function on dependency imports - did this get implemented? Adding juice as a dependency took a while to trawl through my many projects.
When I download Juice and open it via the download file manager it opens in codea and runs fine, but doesn’t seem to save it or have the option to save it/import it. When I close it, it’s gone. What am I missing?
@West
a) Import it manually by dragging it into your On My iPad > Codea folder
b) Don't unzip the original file and instead open the .zip file in Codea. Long press the zip file, choose "Share" and select "Codea" from the list. This will present the import dialog
Aha - I’d unzipped it - thanks!
that's neat. i'll check the code and maybe steal the idea for my Dung series, now at 126 articles.