Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

In this Discussion

Adapting Old Shaders For Craft Models

edited May 29 in Codea Craft Posts: 1,278

Hi I thought I’d make a new thread in case anyone wants to join in the fun.

The current attached project has Craft versions of these built in shaders;

  • Blend
  • Invert
  • Ripple
  • Mandelbrot

And also a modest demonstration of a motion-generating shader, but it’s kind of boring. I’d love it if someone could suggest a shader that moves vertexes independently in some interesting way.

please help: you’ll notice the shader completely replaced the spaceship’s colors and it just looks like a white moving blob. I tried putting the motion shader at index 5 on the model but that was super glitchy. Help!



  • Posts: 194

    @UberGoober Looking good! How about a water shader for motion? A gentle wave effect or something? It’d need a plane with a good number of subdivisions but could look good.

  • edited May 29 Posts: 1,278

    @Steppers that sounds cool — ya got one?

    I’m not able to write shaders myself, but I am learning how to adapt existing ones for use with Craft, so if you know an existing shader I can adapt I’m all over it.

    Also — can you help with the spaceship?

  • Posts: 194

    @UberGoober Nope unfortunately not, I thought you’d written them :smile:

    Ah, that’s what that is, I thought it was a cloud! I could take a look later.

Sign In or Register to comment.