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A few Questions

edited June 2012 in Questions Posts: 8

When it comes to meshes; what file extensions does Codea support?


How do you save a mesh and its table of vectors, colors? 
So you can load them up later by name?

I've seen the Spritely example and studied it but one thing keeps hanging me out to dry.

While you can use img as a file extension and its universally known to refer to an image and retain an images dimensions. 

Meshes on the other hand have an obj  file extension which while equally accessible in programs like Hash's Animation Master(Great for working ) and Microsofts XNA Framework? 

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