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isometric example? 2D not craft

edited January 20 in Questions Posts: 313

hey, does any one have an example of a 2D mesh project that uses isometric camera perspective?

i want to try to make a game using it but i haven’t found any good examples, and i understand the biggest problem will be the draw order for when objects move in front or behind each other

if there’s no good examples around i will try to make one myself eventually, i had an idea about using a map/hash table with each grid position having a key in the table but that seems un doable without using whole numbers and having a limited range

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