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@Simeon @John @jfperusse I export a craft project as Xcode project, which compiles normally, but gets an error when running in the simulator, as if the craft module was not imported correctly, and I wonder if anyone else is experiencing similar problems, how to deal with it? Thank you.
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Can you try with the recently released 3.5.3 update?
@Simeon Thank you for the response. Now I export the project with the latest version (3.5.3 337). It doesn't work. It's the same error. I am not familiar with Xcode, which uses the default configuration
Below is the log,
I built the frog project to my iPad, the same error.
https://youtu.be/4juZJagF6Ms
@Simeon Thanks a lot! Looking for a solution. If you need any log files, pls tell me, I will prepare for it.
My version info:
Xcode version:13.3(13E113)
macOS Monterey version:12.2.1
@Simeon How about this problom? Can you tell me if I'm the only one with this problem, or does anyone else have a problem running craft in Xcode Thank you.