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I have tidied up Minesweeper and stuck in a bit of eye candy for the version that I will use to submit to the App store. I'm guessing that this won't be the next Angry Bird's, but I want to go through the process to understand how the runtime version works and how the Lua code ends up integrating with Objective C.
I will also document the journey for the edification of others.
Here is a video of the latest version (v1.3):
Comments
Fantastic. Great work, @Reefwing. Minesweeper is one of my favourite games.
Thanks @Simeon - you can never have too many Minesweeper games! Are you ok with me sticking the Made with Codea logo on the Menu screen? I would like to promote Codea but I don't want to embarrass anyone with a crap game. I'm happy to take the logo off if you would prefer to stick it on something a bit more flash. I'm just using Minesweeper as a test on the run time and submission process so Im very happy to keep it low profile.
Good job @Reefwing! Especially looking forward to hearing about your journey!
Very nice! This seems like such a good fit for the iPad, apple should have bundled it.
@OMGCarlos and @Mark - thanks guys.
@Reefwing how did you get the mines to fall down in the menu state. Would love to do this for my game but with a physics object and a ground.
@veeeralp - I used the physics object and attached a sprite to it. It is actually pretty easy. As usual TLL have done all the hard work.
I will do a tutorial on the physics library on the weekend but if you are in a hurry have a look at the example physics project that comes with Codea. It has all the code you need. Copy the project and then you can select it as a dependency. Have a look at test 1, it will show you what you need to set it up in your project.
@Reefwing I will just wait for the tutorial. I tried doing what you said but it didn't work out because I'm using FSM like you. I don't know where to call the Test1 class.
@veeeralp - I will try and stick something up tonight. I left my iPad at work - it makes me realise how much I use it!
@Reefwing ok thanks. i really appreciate it.
@veeeralp - ok tute is up at http://codeatuts.blogspot.com.au/
Let me know if any of it isn't clear. I whipped it up quickly and it probably needs some polish.
@veeeralp - ok tute is up at http://codeatuts.blogspot.com.au/
Let me know if any of it isn't clear. I whipped it up quickly and it probably needs some polish.
@Reewing I was wondering how you made the fines fall and intervals and from different positions
@veeeralp - see http://twolivesleft.com/Codea/Talk/discussion/1450/tutorial-11-physics-101-and-attaching-a-sprite-to-a-physics-object.#Item_3
Well done @Reefwing ;-)
@juaxix - thanks dude. Trying to work my way up to some of the magic that you are working with Codea.