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Tutorial 24 - Basic 3D Graphics Using Shaders

edited November 2012 in General Posts: 563

As you would have seen by the feature list provided by @Simeon, Version 1.5 of Codea is a huge update. In addition to camera access, image blend modes and a tween library for simple animation, it includes full access to shaders and a shader editor. This feature gives you full access to GLSL (OpenGL Shading Language) vertex and fragment shaders. This allows you to implement some very fancy effects but it also means that there are a bunch of new concepts to understand and a new language to get to grips with. To wet your appetite and get you ready for v1.5, I have written a getting started tutorial for shaders:

As always comments and suggestions are invited.


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