The app is designed for kids to help them with basic mathematics. I designed all of the game functionality in Codea before adding text to voice and email functionality in xCode.
A big thank you to everyone on these forums - you have no idea how much your posts helped me complete the game! Happy to post code if anybody needs it.
Hi guys!
I made recently a game in Codea, which became really popular in Russia within 2 days (1-st place in top free games now). It's called Berry me:
@bushmin That's an interesting way to get people to try your game. "Only 1 of 10000 men get's more than 500 points". I haven't tried it yet, but it sounds interesting.
Weird! What hardware are you running on? Are your other games working fine with Game Center? Also what OS, is it IOS7? Does Beelicious work actually work, hmm?
@JakAttak very nice clean design. A few suggestions for improvements/bugs
The tutorial and the instructions is a blank screen.
If I skip a word, I would like to be presented with what the answer was
On the normal mode, I can see no benefit of solving longer words in terms of points. A better strategy is to use your skips to reset the anagram length and this makes it a bit endless.
The reset button could do with an "are you sure?" check
A personal thing, but I'd prefer the letters to be capitals.
Make the longest word you can from 9 randomly selected letters before the clock counts down. Play against the CPU on increasing difficulty levels. Beat the hardest level to unlock MIRROR mode, where the CPU difficulty is based on your own performance. The CPU adapts to your ability ensuring a fresh challenge each time you play and getting tougher as your word mastery increases!
@SkyTheCoder, they, or at least someone on the löve forum ( citation needed ) are working on a port for ios/android. It's only in early alpha though so don't expect to see it public for a long time. But it's also likely they may give out some alpha versions for some people
@SkyTheCoder - If you read my post fairly recently, there is a löve2d-android port (made by a 3rd part developer) that would make it easy to port eh LöveCodea thing to that. So yes, @kirorp was right.
Please stop saying things such as "nice" or saying your scores or that you downloaded the game. Please say that stuff on the actual thread for the app. Thank you.
Comments
Just released - bit of a flappy bird clone I guess, my first Codea app :-)
https://itunes.apple.com/app/beelicious/id822612891?mt=8
PaintIt Pro:
https://itunes.apple.com/us/app/paintit-pro/id815699792?mt=8&uo=4
Drawing app for pixel lovers (Rastas), update coming in a few days.
Boat Vectors Demonstration & Instruction iPad App
https://itunes.apple.com/gb/app/boat-vectors/id824549497?ls=1&mt=8
£££ FREE
Thanks for advice offered in these forums which helped me to complete my App in Codea -> xCode5 -> AppStore
Cheers
Hi all,
Just released my first app Number Bounce!
https://itunes.apple.com/au/app/number-bounce/id816789452?mt=8
The app is designed for kids to help them with basic mathematics. I designed all of the game functionality in Codea before adding text to voice and email functionality in xCode.
A big thank you to everyone on these forums - you have no idea how much your posts helped me complete the game! Happy to post code if anybody needs it.
Check out https://www.facebook.com/pages/Divergent-Thoughts/1413985562190751 for promo codes.
Cheers
Edit: Number Bounce is now universal!
Hello everybody,
I am french. Here is my app. A chess game for two players.
https://itunes.apple.com/us/app/chess2p/id826014933
Thanks for advice offered in these forums.
Here's my 2nd Codea game - PONGO - this time in portrait mode, iPad only.
https://itunes.apple.com/app/p-ng/id831958885?ls=1&mt=8
I just released my first game called Mighty Mower. It's free and live on the App Store.
https://itunes.apple.com/gb/app/mighty-mower/id839683751?ls=1&mt=8
Thanks to everyone who helped out with me learning how to code, for their patience and for expertise! Version 1.0 is out now.
Check out http://Facebook.com/8bitmagicgames
Thanks, The Major
@Majormorgan that is just to funny. Awesome idea!
@Briarfox thanks! its in its initial version. I've got new things I'm adding very soon in a 1.1 version including new obstacles and the game center
My first game, Pachinkoos, based on my winning entry in the Codea cook off is now available on app store: https://itunes.apple.com/us/app/pachinkoos/id840433563?ls=1&mt=8 - download it while it's free!
Massive thanks to all the beta testers and also to @Mark for hosting the competition and giving me the push required to finish a project!
A math app to solve triangles
https://itunes.apple.com/us/app/trigotri/id734265146?l=it&ls=1&mt=8
Hi guys!
I made recently a game in Codea, which became really popular in Russia within 2 days (1-st place in top free games now). It's called Berry me:
https://itunes.apple.com/ru/app/berry-me/id838325402?mt=8
It's for iPhones, but we'll add iPads in the next update or so. (Also will add a credits-page with mentioning Codea)
I sticked to the KISS (keep it simple, stupid!) principle and it worked pretty good. What do you guys think?
@bushmin That's an interesting way to get people to try your game. "Only 1 of 10000 men get's more than 500 points". I haven't tried it yet, but it sounds interesting.
My 3rd Codea game - with original music hehe ... A'maze

https://itunes.apple.com/app/a-maze/id847175542?mt=8
@escape75 Could you allow landscape orientation the other direction? With my keyboard up the screen is locked upside down.
@escape75 A'maze is a brilliant game. Keep it up!
@Coder Thanks!
@Briarfox I wonder if I could make it user selectable, I lock it in XCode as well as Codea,
but having options in Codea might be all I need, hmmm...
@escape75
I don't know why, but your games A Maze and PONGO crash after the "Made with Codea" screen
Weird! What hardware are you running on? Are your other games working fine with Game Center?
Also what OS, is it IOS7? Does Beelicious work actually work, hmm?
EDIT: See below.
@escape75

I have an iPad mini with iOS 6. No, Beelicious doesn't work, too
@Leon Ok, I wonder if that's something with Codea 2.0 runtime, hmmm.
Is that IOS 6.0 or 6.1 just so we narrow it down?
I will try an iPad mini 1st gen running IOS7 just to make sure it goes
@Briarfox I got an update to A'Maze pending that enables you to lock
screen rotation either way using a toggle button on main screen
Sorry to double post, but Scramblers is now in the store!
I don't have a video, but its free so if you're interested you can just download it!
https://itunes.apple.com/us/app/scramblers/id841257342?ls=1&mt=8
Thanks for reading!
@JakAttak very nice clean design. A few suggestions for improvements/bugs
The tutorial and the instructions is a blank screen.
If I skip a word, I would like to be presented with what the answer was
On the normal mode, I can see no benefit of solving longer words in terms of points. A better strategy is to use your skips to reset the anagram length and this makes it a bit endless.
The reset button could do with an "are you sure?" check
A personal thing, but I'd prefer the letters to be capitals.
Anagramal is now available to purchase in the App Store - https://itunes.apple.com/gb/app/anagramal/id863498155?mt=8
Make the longest word you can from 9 randomly selected letters before the clock counts down. Play against the CPU on increasing difficulty levels. Beat the hardest level to unlock MIRROR mode, where the CPU difficulty is based on your own performance. The CPU adapts to your ability ensuring a fresh challenge each time you play and getting tougher as your word mastery increases!
No one knows this yet but I will release an app soon and I call it Rockey Rountains. It will cost 2$
hey guys!
We also released the talk of the town topic iSpot Talent.. last week - have a look at it.. I need expert reviews - help me.
iOS;
https://itunes.apple.com/us/app/ispot-talent/id872540477?ls=1&mt=8
Android:
https://play.google.com/store/apps/details?id=com.iSpotTalent
Cheers!
@abigailscotty How did you manage to make that app available for Android?
@SkyTheCoder likely used the löve game engine
@kirorp Löve2D isn't for mobile, it's only for Windows/Mac/Linux.
@SkyTheCoder, they, or at least someone on the löve forum ( citation needed ) are working on a port for ios/android. It's only in early alpha though so don't expect to see it public for a long time. But it's also likely they may give out some alpha versions for some people
@SkyTheCoder - If you read my post fairly recently, there is a löve2d-android port (made by a 3rd part developer) that would make it easy to port eh LöveCodea thing to that. So yes, @kirorp was right.
@zapaper I'm your new fan! Excellent game.
Btw sorry for sentences that don't make sanse. Autocorrect to blame
Hello,
could someone give me the link to LöveCodea and the android port?
Thanks
@Leon the forum page has some examples http://love2d.org/forums/viewforum.php?f=12
Thanks for your answer.
I found this: https://love2d.org/forums/viewtopic.php?f=11&t=76979&sid=f7547305167c7025af4dea55ed0b710c
Is this the right link or what do I have to use to port my game to android?
And for LoveCodea I found this: https://bitbucket.org/TwoLivesLeft/core/wiki/loveCodea
Are these the right links?
Sorry for off topic, but in a few weeks I want to post my game here, too (I don't own a Mac, so I have to publish my game for Android.)
Thanks in advance
@Lean - Yes. Sorry I didn't get you the links earlier.
30 balls is coming out July 16... And my game Tap City is in progress. It will probably come out March 19...
Here are some I made with Codea they need a few tweaks though:
itms-apps://itunes.com/apps/JoanneHerman
30 Balls is out! Whoooooooo!
Check out this thread or this site for more info on what it is.
Download it for free here
@JakAttak great game, just downloaded it! It looks like you might have a hacker on your hands though(the #1 score on the leaderboard).
@JakAttak nevermind, I just got over 700,000! I don't think he's a hacker anymore.
I made a "game" called Zen Wavez, it's still in progress but it's on the App Store. Works good with iPhone, but ironically horribly with an iPad.
Please stop saying things such as "nice" or saying your scores or that you downloaded the game. Please say that stuff on the actual thread for the app. Thank you.
Hi, guys released an app on Monday called ColorCycle.
https://itunes.apple.com/us/app/colorcycle/id881097793
Hello everyone!
Thanks to everyone, I was able to release an app on the app store!
It's a simple math game for kids. I still think it needs more features. Please leave a comment/suggestions on the thread I made right here: http://codea.io/talk/discussion/5549/m-d-a-s-now-on-the-app-store
You can get it for free here: https://itunes.apple.com/us/app/m.d.a.s./id903638055?mt=8
Break Free is available right now!
https://appsto.re/us/TPQo2.i
Break Free delivers a simplistic yet challenging gameplay experience centered on flicking balls.
Are you ready to break some balls? Are you ready to Break Free?
To learn more about the app check out our website: breakfreegame.wordpress.com