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Codea 1.2.5 is now available!

SimeonSimeon Admin Mod
edited December 2011 in General Posts: 5,411

Go get it. Let me know what you think.

1.2.6 will likely be the next version, which will be bug fixes and performance improvements.

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Comments

  • BortelsBortels Mod
    Posts: 1,557

    Hmm - did the version number update in the credits screen? I grabbed the upgrade, but it still shows 1.2, and my expected-to-be-upside-down image() stuff isn't.

  • SimeonSimeon Admin Mod
    Posts: 5,411

    Is the status bar removed and is there a new sprite pack? It sounds like the update didn't work.

  • BortelsBortels Mod
    Posts: 1,557

    nope - I'm gonna try bouncing the whole thing and doing an itunes upgrade (I did over the air)

  • Posts: 447

    mine seems to have worked. I'm so behind on the new features but I think the global data stuff will be cool as I'm planning to spend some time building up that image editor further and will be nice to save the image and be able to load in another project.

  • Posts: 273

    I've started to explore the new clip() function and am a bit confused as to why the clipping area does not seem to want to heed the translate function....

  • SimeonSimeon Admin Mod
    Posts: 5,411

    Blanchot: clipping is done entirely in screen space - it won't be transformed. Its coordinates are always given as 0,0 being the bottom left, and WIDTH, HEIGHT being the top right.

  • Posts: 2,161

    That's a shame. Translation and scaling can be worked around but I had high hopes of rotation.

  • SimeonSimeon Admin Mod
    Posts: 5,411

    Unfortunately clipping is just setting up the OpenGL scissor test, which is a screen space rectangular clipping region.

  • Posts: 273

    Ok. Thanks Simeon. At least that's clear. Now to figure out why some code which was running smoothly earlier this evening under 1.2 is acting silly under 1.2.5...

  • SimeonSimeon Admin Mod
    Posts: 5,411

    Which code? Does it involve images? Images have been flipped in this update, 0,0, is bottom left - it can break existing code.

  • Posts: 273

    No it's not due to the image changes -- and btw thank you for making that change!

    Probably a small thing... Will look at it tomorrow.

  • BortelsBortels Mod
    Posts: 1,557

    Ok - I'm in. For some reason, my ipad thought I had updated, but clung to the 1.2 version (surviving even a reboot). Had to delete it and add it again, which nuked my projects... But I keep backups :-) so I'm ready to rock and roll.

    PS. The new sprite pack is sweet.

  • edited December 2011 Posts: 273
     Which code? Does it involve images? Images have been flipped in this update, 0,0, is bottom left - it can break existing code.
    

    Figured out today what changed for some code of mine between 1.2 and 1.2.5...

    The number of pixels that HEIGHT returns... (no longer the same as WIDTH in the regular view).

    Made me smile when I realized it.

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