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Bounce object off ray cast relative to self?

edited July 2013 in Questions Posts: 7

I have a ray cast and all physics set up, but I want to dynamically do something like this:
http://imgur.com/wI0SudR
So when the ball overlaps with the ray cast, I want it to bounce the ball based on the side it collided with. In other words I want to apply force to a single point of the object.

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