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Vote the Next Feature [Fantasy Town]

edited July 2013 in General Posts: 119

It started as a proof-of-concept: I wanted to show that one can quickly come up with a playable game prototype in Codea in just a few days. I used almost exclusively Codea graphic assets and took a couple of days to whip up this prototype. It's similar to triple-town but with features I always thought the game should have. It's playable, even fun, but definitely not addictive yet.

I have no strong push to develop the game in any direction, so I thought: why not crowd-source with the Codea community and see where that leads us? :)

Anyone can download the code and play it here:
https://www.dropbox.com/s/7t8jvc57o8bj68l/fantasytown.zip

Screens:
https://www.dropbox.com/sc/z8sub71ywq2ps4q/QtrE9xpXNj
https://www.dropbox.com/sc/l3287i0voczmguv/IgUcAU3FvO
https://www.dropbox.com/sc/1t32xw9f4zeswo3/LWi7silsO0

I'll close the vote by Friday and add in the features this weekend if I have time. Repeat if interest is strong.

Cheers

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Comments

  • BriarfoxBriarfox Mod
    edited July 2013 Posts: 1,542

    Any chance of getting the files on gist or individually on dropbox? Screens look cool!

  • SimeonSimeon Admin Mod
    Posts: 5,100

    @zapaper you've done an amazing job with the presentation. Looks amazingly polished and neat.

    Downloaded and will give it a try today.

  • SimeonSimeon Admin Mod
    Posts: 5,100

    @zapaper I gave this a try, but the land tiles seem to be rendered as trees, not land tiles, as in your screenshot. Makes it a bit confusing.

  • Posts: 119

    Thanks @simeon. There's an error on codea export function. It auto-exports all sprites except those from "planet cute". Just copy the 'planet cute' sprite folder and you should good.

    Alternatively, I have updated the zip file (with sprites) here:
    https://www.dropbox.com/s/7t8jvc57o8bj68l/fantasytown.zip

    xcode archive here:
    https://www.dropbox.com/s/ydhqh9kuykcvahs/fantasytownjul27.ipa

    I am thinking of starting a kickstarter and app on this. The game will EVOLVE every fortnight purely based on user feedback. Fortnight is roughly how long apple takes to review + a couple of days for me to code. A new way of developing game, leveraging on app distribution and feedback channels :)

    Cheers

  • Posts: 2,042

    @zapaper, what font did you use for the name of the game on the title screen?

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