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Codea does not automatically read the retina version of PDF images when using readImage [FIXED]

edited September 2013 in Bugs Posts: 2,820

I'm doing some speed optimizations to my game, so I'm rasterizing all my images and reusing that image at the beginning of the game. The issue is that using "readImage" on a PDF does not include a retina version of the image. To solve this, I will be using "setContext", but I thought I might let you know.
Update: I'm sorry, for some reason cleaning my project didn't clean the PNG version of the image from Xcode's cache. I had to quit it all together and reopen it. Thanks!

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