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Thought id go ahead and start this post now and just update it as I go. Here's the basic idea for my game: You're falling down and infinitely long chute, trying not to hit anything protruding from the walls or stuck in mid-air. The catch: You can only move in a circle
Updates including screenshots, descriptions, code, and videos will be posted below
Comments
Update: Here are some screenshots
Start Screen: (You drag in a circle to start)

The Game: (Tap Left or Right Side To Turn, Avoid the Platforms)

GameOver Screen:
Interesting concept. Reminds me of pivvot and some other game that came out recently, but much different. Good luck!
Looks pretty cool. And an interesting and original concept.
Good luck!
@Zoyt, @SkyTheCoder, Thanks!
cough cough not original cough cough But still a nice rendition.
@Zoyt, pivvot is a very different game. The only similarity is having a ball that can only move in a circle
Update 2: Just added an image loader to get the necessary images.
Looks the same as mine
I'm going pretty much image free.
Well, it's more of an issue that I won't have internet most of the time while I'm developing this.
@Zoyt, me too, I only have a circle (used for mesh, could be re-made via code instead of downloading, but whatever), and the hearts (full and empty)
I'll probably be only using them for my logo.
I currently download 19 images, probably more, and use some of the built-in ones...
)
@SkyTheCoder - Showing off, or what?
@Zoyt Realizing I probably could have just used rect()
Hmmm I think I'll also use quite a lot images, but they'll all be free ones, since i can't make them myself xD thinking around 30-50 images and some built-in ones
@SkyTheCoder, fixed the look of my image loader so it doesn't look just like yours:
(Update 3)
@stevon8ter I'm using kenney.nl's Deluxe Platformer Art Spritepack, free graphics, good graphics, and lots of graphics.
I would recommend using kenney.nl.
Edit: Sorry, let's stop chatting here...
@JakAttak There was nothing wrong with it...
@SkyTheCoder yeah I know, but I still need some sprites not on there i think, but I'll see what I can take from there, also, if anyone could teach me how to load images in via code...?
(Sky on skype maybe? don't wanna spam @JakAttak's thread)
@SkyTheCoder, now it doesn't look just like yours, and better matches my games look.
Update 4: I've added personal highscores (planning on implementing Briarfox's code later) and shared this version on CC for any of you to try
Screenshot:
http://twolivesleft.com/Codea/CC/alpha/index.php?v=1195
Your really putting up competition on your graphic style. Here it goes...
Looks like we already got a prize winner xD I'm unable to beat any of this
Nice job @JakAttak, you do know you didn't have to do all in 1 day right...? xd
@stevon8ter, it's not done yet
@Zoyt, is that a good thing or a bad thing?
Update 5: Made some minor changes to the Start Screen as well as some changes to the games color schemes (color still changes, but between new colors)
Start Screen:
And the latest code can be found here: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1197
@JakAttak - Good for you, bad for me..........
The Menu is AMAZING! Like @Zoyt said, good for you, bad for me........
@CodeaNoob, @Zoyt thank you.
Update 6: Powerups! Little fall leaves will float up the screen, hit one and you get a powerup. Currently the only one is shield, possibly more coming later.
Screenshots:
The leaf flying up:
When you have the shield:
Little notification one second before you lose it:
Latest code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1200
Update 6.1: Fixed an issue where getting a powerup while already having a powerup wouldn't have any effect. (Powerups can now be renewed). Pausing now pauses powerup deletion.
Code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1201
Yep... I'm beat
Update 6.2: I added a score multiplier powerup
I think it's obvious that this will be one of the top games
you might consider exporting this to an app later @JakAttak
@stevon8ter, thanks, and I might consider it, though it will need a lot of work before I would potentially release it.
@JakAttak at the current rate you're working on this + this concepts potential, you could really make something nice out of this
Maybe add some kind of shop to upgrade powerups or buy 1use only score boosts or so, idk
@stevon8ter, just got around to doing just that:
Update 7: New Upgrade Shop!
Screenshots:
Might add more upgrades later (probably if I add new powerups), but there's just so much to do, I might not get to it.
Latest Code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1202
@stevon8ter, just got around to doing just that:
Update 7: New Upgrade Shop!
Screenshots:
Might add more upgrades later (probably if I add new powerups), but there's just so much to do, I might not get to it.
Latest Code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1202
Omg I'm gonna lose so hard xD
My game looks really sucky at graphics and gameplay xD
and my code is so messy
and i'm to lazy to add in those image loading so can't share my code yet (well not really lazy, just up for 48+ hours again xo think I might take a few hours of sleep now)
but nice job @JakAttak, I wish i had your game ideas and power to realise it
@stevon8ter, thank you. Yours is coming along nicely as well though. The gameplay seems fun
@JakAttak it isn't, it's just like 'another' of those games... xd there are already alot of games with the kind of gameplay i use xd
This is awesome.
And you are totally winning.
Update 8: Tutorials
Spent a good chunk of time putting theses tutorial slides together and wrapping them up in a stylish display. Think I did pretty good.
Screenshot:
Video:
https://www.dropbox.com/s/ymi64pkrm0aq64i/Video Dec 25, 7 50 11 PM.mp4
Latest code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1204
Just added a new upgrade: increase the arm length
Screenshot:
Just realized that with my unlimited upgrades system, you could upgrade the arm length so high that you were off screen and untouchable (infinite run). So I added a limit to that one (max is longest that still fits on screen)
Upgrade 9: The falling illusion wasn't very convincing, and since the theme is fall I though this cannot be. This is my attempt to improve it.
Screenshot:
Video: https://www.dropbox.com/s/xwoj5x61juesb9l/Video Dec 26, 9 34 36 PM.mp4
Latest code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1212
Any thoughts on how convincing it is, or how to improve it are welcome as always.
looks nice! maybe add some graphics to the invincibility period, like a shield around it instead that blinks when its about to disappear?
Maybe an occasional flyer working it's way upward as an extra obstacle. Bats might work hanging under the ledge with one breaking off and heading upwards now and again.
Side vents spewing god knows what here and there?
Nice clean simple design
Update 10: I liked the idea of additional obstacles. To start things off, I added falling rocks.
Screenshot:
Latest code: http://twolivesleft.com/Codea/CC/alpha/index.php?v=1216
Keeps crashing on ipad1... Sob! Do you use high res graphics?
@JakAttak you don't even wanna give me a very small chance to kinda compete fairly...? xd
jk, I only have time to code a little a day, but i try my best, just didn't have the greatest idea, I now have some more ideas but yeah it's kinda to late to restart a whole project xD