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Xcode issue with iPad Air/Retina.

edited June 2014 in General Posts: 178

I was compiling my app on different iPads (original, retina, and the newest one) and my game became really slow when I compiled it using the retina iPad and even worse when using the iPad Air setup. However, I'm using a retina iPad in Codea, and the game isn't as slow as my mac portrays it to be, and runs very nicely on my iPad. Is this normal for a mac to do this, or should I be worried? Also as a side note, my game was the best when I compiled it using the original ipad.



  • Posts: 2,051

    This is to be expected - the simulator is not very efficient, and the iPad Air is the most expensive one.

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