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#screenshotsaturday

edited January 2012 in General Posts: 622

Did you miss the first screen shot Saturday?

I forgot about it until now.

Comments

  • SimeonSimeon Admin Mod
    Posts: 5,434

    Miss? It happens every saturday.

  • Posts: 622

    The first one with 1.3 :)

  • SimeonSimeon Admin Mod
    Posts: 5,434

    I think you got the first one with 1.3 proper. I posted one when I put the feature in.

  • Did you all miss it again? :) I keep forgetting about it myself until Saturday evening which mean Saturday is over for most.

  • Posts: 1,255

    I don't think I've ever noticed this feature. Where are we supposed to look?

  • edited February 2012 Posts: 273

    @Mark

    Last I looked (last week) screenshots were to be found on twitter using the #screenshotsaturday hashtag.

    Edit: haha I think you were making a joke right? (And I should be going to be bed...)

  • SimeonSimeon Admin Mod
    edited February 2012 Posts: 5,434

    @Mark if you press the capture button and choose to tweet it Codea will automatically insert #screenshotsaturday into the tweet text if it's Saturday.

    All tweeted images with this tag are automatically collated at http://screenshotsaturday.com

  • edited February 2012 Posts: 273

    Aha! It's a feature! Nice!

  • Posts: 1,255

    Ah, spiffy. I popped up a screenshot from Sprite Invaders.

  • Posts: 2,161

    If I'd known ... is it Saturday local time, or Aussie time?

  • SimeonSimeon Admin Mod
    edited February 2012 Posts: 5,434

    Your device's local time

  • I remembered a bit earlier this week and @bee got to it before I did

  • beebee
    edited February 2012 Posts: 381

    Sorry @Ipda41001. :) Just posted another screenshot, I mean video recording. Check it out! :D

    Update: Codea's picture sharing feature via Twitter is very handy. It works very well with iOS 5. I hope video sharing via YouTube could be done from within Codea as well. Currently we gotta do it from iPad's Photo app. Next version, perhaps? ;)

  • Posts: 1,255

    I Put up a picture of my work in progress. Boy, drawing with mesh is much, much faster than walking an array. 10,000 rects, 5,000 trees, 1,000 structures plus runways, and more code in drawing the instruments than the map -- and performance is still good.

  • Posts: 2,820

    @Mark - That's awesome!

  • SimeonSimeon Admin Mod
    Posts: 5,434

    That looks very intriguing, @Mark!

  • Posts: 1,255

    Thanks. It's a long way from a complete game, though. I'm overheating my brain dealing with the inverted world of meshes mingled with non-mesh drawing, and the whole thing being shifted, rotated, and scaled. Behind the scenes, the math looks pretty good (and all those glittery instruments work) but the actual view of the world keeps crumbling, and that's before I've even thought up a play mechanic.

  • Posts: 2,820

    Haha. Nice screenshot @Nat (I think that's you).

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