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Whats wrong with my rect?

edited September 2014 in Questions Posts: 175

Hi, guys, i have problem : my rectangles dont want draw themselves. I dont see any mistakes in my code and im very tired. What must i correct in my class?


--# Main displayMode(FULLSCREEN) -- Use this function to perform your initial setup function setup() enemy1 = Horde() hw = WIDTH/2 hh = HEIGHT/2 ball = physics.body(CIRCLE,20) ball.x = 1 ball.linearVelocity = vec2(1200,0) ball.y = hh points = {vec2(0,0),vec2(0,500/6),vec2(50,500/6),vec2(0,0),vec2(50,0),vec2(50,500/6)} --pointstex = {vec2(0,0),vec2(1,0),vec2(0,1),vec2(0,1),vec2(1,1),vec2(1,0)} mainhero = physics.body(POLYGON,unpack(points)) mainhero.x = hw mainhero.y = hh mainhero.gravityScale = 1 colors = {color(255, 0, 0, 255),color(0, 255, 0, 255),color(0, 0, 255, 255),color(255, 0, 0, 255),color(0, 255, 0, 255),color(0, 0, 255, 255)} heromesh = mesh() heromesh.vertices = {unpack(points)} heromesh.colors = {unpack(colors)} floor = physics.body(EDGE,vec2(0,-3),vec2(WIDTH,-3)) end -- This function gets called once every frame function draw() -- This sets a dark background color background(127, 127, 127, 255) pushMatrix() translate(mainhero.x,mainhero.y) rotate(mainhero.angle) heromesh:draw() -- sprite("Documents:mainHero",0,0,50,500/6) popMatrix() fill(255, 2, 0, 255) -- rect(floor.x,floor.y,WIDTH,10) -- rect(mainhero.x,mainhero.y,50,500/6) --[[ pushMatrix() rotate(mainhero.angle) popMatrix() ]]-- enemy1:draw() ellipse(ball.x,ball.y,40) -- Do your drawing here end --[[function touched(t) if t.state == ENDED then physics.resume() end if t.state == MOVING then restart() end end ]]-- --# Horde Horde = class() function Horde:init() -- you can accept and set parameters here self.horde = {} --meshes dont want draw too --[[ self.enemymesh = mesh() self.enemymesh.vertices = {} self.enemymesh.colors = {} ]]-- end function Horde:enemy() self.enemy = physics.body(POLYGON,vec2(0,0),vec2(0,500/6),vec2(50,500/6),vec2(0,0),vec2(50,0),vec2(50,500/6)) self.enemy.x = touch.x self.enemy.y = touch.y self.enemy.type = DYNAMIC table.insert(self.horde,enemy) end function Horde:draw() pushStyle() fill(255, 157, 0, 255) for k,v in pairs(self.horde) do rect(v.x,v.y,50,500/6) end popStyle() end function Horde:touched(touch) -- Codea does not automatically call this method if touch.state == BEGAN then Horde:enemy() end end
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Comments

  • dave1707dave1707 Mod
    Posts: 7,909

    @lupion8211 When I run this, I see a ball going across the screen and hitting a rectangle that spins and lands on the bottom of the screen. What's supposed to happen after that, that isn't happening.

  • @dave1707 oh. Im absolutely forget about describing my problem. I need to draw physics body (rectangle) there touch the screen. Like in opening of cargobot

  • dave1707dave1707 Mod
    Posts: 7,909

    @lupino8211 The code you have in Horde:enemy should be moved to Horde:init. Then in the touched(t) routine, you create an instance of Horde at the point you touch the screen instead of trying to create it in Horde:touched(t) which isn't being called at all.

  • @dave1707 thank you . I will test it

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