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Automatic App Creation Tool (Build app without Xcode 5)

edited September 2014 in General Posts: 145

Hi,

Previously I had posted a thread on an automatic coding utility. However, this is much different. Would anyone be interested in having a website where you upload your Codea code, app name, version, bundle identifier etc. then having the generated .ipa file emailed to you? I have the ability to do this using java,html,css and php which I am mostly fluent in. If you are interested or have a suggestion please leave a comment below so I can get a general idea if anyone would actually be interested in this. If so, I will pursue it.

Sidenote:

@Jmv38 I saw in a post a while ago you thought that a tool like this would be great. If your still interested, I recommend following this thread.

Comments

  • I would like a utility for this, it'd probably make the process a lot easier.

    Why not just download or save the generated file, instead of emailing it? (By the way, I think you mean JavaScript, Java is completely different.)

  • I am aware of the difference. I am using Java because I am not aware of any utilities to create the .ipa file online so my program will download, modify and convert the file on a spare computer then re upload and email the user the file since I am doing the converting offline using several Java classes.

  • @austinmccoy I assumed you meant JavaScript because you said having a website, and you listed Java alongside a bunch of web-based programming languages.

  • edited September 2014 Posts: 145

    @SkyTheCoder Thats fine, I can see how anyone would presume I meant Javascript since it makes the most logical sense as it is in the middle of a list of web-based programming languages.

  • I wonder if also uploading the app through the app manager would be nice? This would allow any PC user to submit an app completely through this service. The only thing is that it requires private details. What do you think?

  • @austinmccoy This would be absolutely amazing if you actually make it.

  • edited September 2014 Posts: 145

    Thank you! I will post updates as I proceed.

  • edited September 2014 Posts: 223
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  • edited September 2014 Posts: 1,976

    @NatTheCoder IMO Java is definitely harder than Lua, Hello World comparison:

    Java:

    package main;
    
    public class Main {
        public static void main(String[] args) {
            System.out.println("Hello World!");
        }
    }
    

    (I probably forgot some things, I'm a little rusty)

    Lua:

    print("Hello World!")
    

    Anyways, we're getting off-topic. Let's get back to talking about this awesome idea for helping making Xcode projects.

  • Update: I am nearly finished with the website. In order to avoid having to pay money for a file upload service, I am making a nifty work around. The website will be visible later today. However, it will not be usable until I finish the computer side of the project. A link will be posted soon.

  • Posts: 2,820

    @SkyTheCoder - I wouldn't call that harder, I'd call that a logical decision to require the coder to structure their code.

  • Posts: 1,595

    @austinmccoy personally it would depend on how easier you would make my life building apps. Could I put a dropbox link to the zip in and build from there? Or would I need to place the Zip/xcodeproj file/folder in there? If it is the latter then it would not be as much of a help as it could be (it still would help a lot). Also who would sign the project? You?

  • @Zoyt I would call it more time-consuming ;)

  • Posts: 2,820

    @SkyTheCoder - I'd call it something you have to do for every program that can do anything you write. Then again, if you were logical and were using Swift, you could use playgrounds to test simple things like that. ;) #JavaIsOneOfTheWorsteLanguageEver

  • edited September 2014 Posts: 282

    @Zoyt - You're not being fair to Java. Even in other languages, such as C++, you would need more code for a Hello World.


    In C++:

    #include <iostream>
    int main() {
    std::cout << "Hello World!";
    return 0;
    }
    

    (I am a little rusty.)

  • Well that was informative. I learned that there's a programming language called LOLCODE.



    Back to the disscussion, @austinmccoy, how will the .xcodeproj files be uploaded? Using a PC or an iPad?

  • edited September 2014 Posts: 145

    Well, that was an interesting debate between the programming languages. I personally think Java is great! Don't even bring up LOLCODE :)) that shouldn't even be a language, never the less, they created http://en.wikipedia.org/wiki/Whitespace_(programming_language)

    Back on topic. The project will be uploaded through Codea. When you export the project, you will choose to email the file then email the project to a given address. As far as uploading things like app icons, I've not decided yet. Do any Xcode experts out there have an idea as to how I should sign the files? Would there be a problem if I signed them all?

  • Posts: 300

    So essentially what your website is going to do is sign the provisioning profile and distribution profile so you don't need to log into a Mac computer to do it?

    Would be a nice tool but anyone wanting to add iAds or game center would still need to log into Xcode

  • Jmv38Jmv38 Mod
    edited September 2014 Posts: 3,295

    @austinmccoy what you propose to do is what every non-mac owner is dreaming about. I would be interested to give it a try. Since there were loads of dicussion on that subject, with negative results, i fear that you might be too optimistic. But nethertheless, please try it!

  • To help others understand I am going to summarize it here:

    This program is made mainly for PC Users who are frustrated because they cannot publish iOS apps. Your app info is submitted through the website and your exported Xcode project is submitted through email. Your Xcode project is linked up with your info submitted from the website based on the emails that were entered into the website and used to email a specific address the Xcode project. To create the website, I am using Weebly since this saves time and allows me to skip purchasing another server. However, I have to pay in order get the upload file feature. Instead, I am having you email me the Xcode project. Once I receive the email of the project, I will correspond this to the submitted app info. My computer will then sign and convert the Xcode project. Next, the archived .ipa file will be emailed to the person who sent the email. This is mainly for PC Users since this process takes up to 24 hours before you receive the converted email if there is a lot of traffic and you submit it when the computer is under maintenance. On a good day, it should be done in a hour. This long period of time is because Apple makes this process difficult. However, I gave a conservative time estimate. I will get a better estimate when I complete this project.

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  • @NatTheCoder I'm very fluent in Java too, Minecraft plugins are just the beginning. Packages do not require any sort of .com or .net or .me (only ever seen com), companies usually just use that to make it clearer, such as com.twolivesleft.Codify. (Com as in company, not as in the ending of a website's name)

  • Posts: 2,042

    Actually it is com as in a website, its a reverse URL scheme

  • edited September 2014 Posts: 1,976

    Comment removed

  • BriarfoxBriarfox Mod
    Posts: 1,542

    @NatTheCoder this is not a bragging contest. Please keep posts on track or they will be deleted.

  • dave1707dave1707 Mod
    Posts: 7,913

    Deleted

  • The user and all related content has been deleted.
  • @austinmccoy any status on this project? And will this allow me to publish an app to testflight bypassing the requirement for a Mac and dev account?

  • @Mr_Ninja I am not sure about the requirements for test flight. I will look into them though! I have not made much progress due to school work but i will make some decent progress and publish a status update over the weekend.

  • Posts: 75

    Are u done yet?

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