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[WIP] Flight School

edited February 2015 in Code Sharing Posts: 167

I could use a few deva to make some art. I could also use a guy who knows how to tilt 2d safley without messing up the game art. Hope you like it!


--Flight School --Hi! function setup()     displayMode(STANDARD) print("Tap help to learn how to fly.") print("Tap close to start flying.") print("Sorry the plane is a little small.") parameter.action("Close", function() closing() end) parameter.action("Help", function() Help() end)     supportedOrientations(LANDSCAPE_ANY)     player = vec2(150,300)     full = false     throttle = 0 end function draw()     background(0, 0, 255, 255) fill(0, 255, 36, 255) rect(0, 0, 1000, 200)  if full == true then     fill(128, 79, 30, 255)     rect(100, 100, 100, 200)     speed = throttle * 2     sprite("Documents:plane", player.x, player.y)     fill(127, 127, 127, 255)     rect(400, 500, 100, 100)         player.x = player.x + speed         if CurrentTouch.x >=0 and CurrentTouch.y >=700 and CurrentTouch.state == MOVING then         player.y = player.y - 2         end if CurrentTouch.x >= 0 and CurrentTouch.y <=100 and CurrentTouch.state == MOVING then         player.y = player.y + 1         end if CurrentTouch.x >=400 and CurrentTouch.x <= 500 and CurrentTouch.y >=500 and CurrentTouch.y <=600 and CurrentTouch.state == BEGAN then     throttle = throttle + 1     end     if throttle >= 2 then         throttle = throttle - 1     end     if player.x >=1000 then         throttle = throttle - 2         if throttle <=2 then             throttle = throttle + 1             end         end         if player.x <= 0 then             throttle = throttle + 2             if throttle >=2 then                 throttle = throttle - 1                 end                 if player.x <= 0 and player.y <= 270 then throttle = throttle - 5 if throttle <= 0 then     throttle = 0     background(240, 255, 0, 255)     fill(255, 0, 0, 255)     fontSize(50)     text("You landed safley!!! \n Press the restart button to fly again.", WIDTH/2, HEIGHT/2)     text("       | \n       v", 100, 100) end end         end     end end function Help()     displayMode(STANDARD)     output.clear()     print("Tap and rub the bottom of the screen to climb.")     print("\n Tap and rub the top of the screen to decend.")     print("\n No left and right yet... But it will come soon.")     print("\n You switch directions be hitting the edge.")     print("\n If you are facing more degrees up than your speed, you will stall.")     print("Tap the grey box to increase throttle. (5 Taps is max)") end function closing()     full = true displayMode(FULLSCREEN) output.clear() end
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Comments

  • You land by first reaching one end of the map, get onto the grass, and when you hit the end closest to the launching pad, you land. I will add if you crash into the launching pad, it says to try again.

  • @code_maker, Since we dont have access to your documents, i replaced the sprite, but I can't see the plane

  • dave1707dave1707 Mod
    Posts: 7,553

    @code_maker Any sprite you use from you Documents or Dropbox file isn't available to other users on the forum. If you're going to post code for others to use, then it's best to use the build in Codea sprites. @CodeaNoob You should see whatever Codea sprite that you substituted for the plane. I used a Codea sprite and had not trouble seeing the sprite.

  • Oh, ok. You can make an image close to plane plane facing left if you want

  • In the next update,I'll add in game currency. You get 5 coins when you land. You can use your coins to buy game passes.

  • edited February 2015 Posts: 167

    Version 1.1 has been deleted.

  • I should have about 2 beta versions a day submitted based on how big the update is and how much time I have

  • edited February 2015 Posts: 167

    1.2.1 has been deleted.

  • edited February 2015 Posts: 167

    1.2.2 has been deleted.

  • edited February 2015 Posts: 167

    1.2.3 is out, it contains bug fixes. I figured out a bug where you can do anything but enter planes, and close. This allows for all of it to happen. I just moved the camera and perspective to when you fly.

    --Flight School
    
    --Version 1.2.3
    --Whats new?
    --[[
    bug fixes
    ]]--
    
    --News:
    --[[
    
    ]]--
    --LINKS FOR IMAGES:
    
    -- Cessna 182 img link- http://www.bredow-web.de/ILA_2006/Kleinflugzeuge/Cessna_182_Skylane/cessna_182_skylane.html
    
    function setup()
        displayMode(STANDARD)
    print("Tap help to learn how to fly.")
    print("Tap close to start flying.")
    print("Sorry the plane is a little small.")
    print("Tap planes to select a plane is you have bought one.")
    parameter.action("Close", function() closing() end)
    parameter.action("Help", function() Help() end)
    parameter.action("Shop", function() shopping() end)
    parameter.action("Planes", function() bp() end)
        supportedOrientations(LANDSCAPE_ANY)
        player = vec2(150,300)
        full = false
      coins = readLocalData("cu", 50)
    print("Coins:" ..coins)
    doubleCoins = false
    reg = 0
    cessna = 1
    plane_type = reg
    planes = readLocalData("Pls", 1)
    
    end
    
    function closing()
        full = true
    parameter.clear()
    output.clear()
    parameter.integer("Throttle", -2, 100, 0)
    saveLocalData("Pls", planes)
    parameter.integer("CamX", 0, 3000, 0)
        parameter.integer("CamY", 0, 3000, 140)
        parameter.integer("CamZ", -1000, 3000, 710)
        parameter.integer("LAX", -1000, 3000, 575)
        parameter.integer("LAY", -1000, 3000, 420)
        parameter.integer("LAZ", -1400, 3000, -1400)
    end
    
    function draw()
        background(0, 0, 255, 255)
       
    fill(0, 255, 36, 255)
    rect(0, 0, 1000, 200)
    
     if full == true then
     camera(CamX, CamY, CamZ, LAX, LAY, LAZ)
    perspective()
        parameter.action("Reverse", function() flip() end)
        fill(128, 79, 30, 255)
        rect(100, 100, 100, 200)
        speed = Throttle / 2
        if plane_type == reg then
        sprite("SpaceCute:Rocketship", player.x, player.y, 100, 100)
        elseif plane_type == cessna then
        sprite("Documents:Cessna 182", player.x, player.y, 100, 100)
        end
    
        
       player.x = player.x + speed
            if CurrentTouch.x >=0 and CurrentTouch.y >=700 and CurrentTouch.state == MOVING then
            player.y = player.y - 2
            end
    if CurrentTouch.x >= 0 and CurrentTouch.y <=100 and CurrentTouch.state == MOVING then
            player.y = player.y + 1
            end
    --if CurrentTouch.x >=400 and CurrentTouch.x <= 500 and CurrentTouch.y >=500 and CurrentTouch.y <=600 and CurrentTouch.state == BEGAN then
       -- throttle = throttle + 1
        --end
        
        if Throttle >=10 then
    player.y = player.y
        elseif Throttle <=9 and Throttle >=10 and player.x == 150 and player.y == 300 then
        player.y = player.y
        else
        player.y = player.y - 0.5
    end
    
    if Throttle >= 30 then
    player.y = player.y + 1
    end
    
    if Throttle >=50 then
    player.y = player.y + 2
    end
        
        if Throttle <=-10 then
        player.y = player.y
        end
        
            if player.x <= 0 then
                Throttle = 10
                if Throttle >=2 then
                   
    if player.x <= 1 and player.y <= 270 then
    Throttle = 0
    if Throttle <= 0 then
        Throttle = 0
        save()
        background(240, 255, 0, 255)
        fill(255, 0, 0, 255)
        fontSize(50)
        text("You landed safley!!! \n Press the restart button to fly again.", WIDTH/2, HEIGHT/2)
        text("       | \n       v", 100, 100)
    end
    end
    end
        end
    end
    
    function Help()
        displayMode(STANDARD)
        output.clear()
        print("Tap and rub the bottom of the screen to climb.")
        print("\n Tap and rub the top of the screen to decend.")
        print("\n No left and right yet... But it will come soon.")
        print("\n You switch directions be hitting the edge.")
    end
    
    
    function save()
        if doubleCoins == true then
            coins = coins + 2
            else
    coins = coins + 1
    end
     saveLocalData("cu", coins)
    end
    
    function shopping()
    output.clear()
    print("Double Coins:Doubles the amount of coins when you land. Price: 50 coins")
    print("Cessna 182: Gives you a new plane to fly with! Price: 130 coins")
    parameter.action("Double Coins", function() buyC() end)
        parameter.action("Cessna 182", function() buyC2() end)
    
    end
    
    function buyC()
    doubleCoins = true
    coins = coins - 50
    end
    
    function buyC2()
    plane_type = cessna
    coins = coins - 130
    end
    end
    function bp()
    output.clear()
    parameter.clear()
    parameter.action("Close", function() closing() end)
        parameter.integer("Plane", 1, planes, 1)
    if plane_type == cessna then
    planes = 2
    saveLocalData("Pls", planes)
    else
    planes = 1
    
        end
    end
    
    function flip()
    Throttle = -10
    end
    
  • 1.2.3 is the official 1.2 BTW, that's why I haven't gotten 1.2.4 out.

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