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How to create a learnable programming environment (uses Processing for illustration)

in General Posts: 20

Learnable Programming

'We often think of a programming environment or language in terms of its features -- this one "has code folding", that one "has type inference". This is like thinking about a book in terms of its words -- this book has a "fortuitous", that one has a "munificent". What matters is not individual words, but how the words together convey a message.

Likewise, a well-designed system is not simply a bag of features. A good system is designed to encourage particular ways of thinking, with all features carefully and cohesively designed around that purpose.

This essay will present many features! The trick is to see through them -- to see the underlying design principles that they represent, and understand how these principles enable the programmer to think." '

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Comments

  • Jmv38Jmv38 Mod
    Posts: 3,295

    wow! Did you write that? That's a piece of thinking there.
    Thanks for sharing.
    Need some time to think about it. A couple years, maybe...

  • edited March 2015 Posts: 502

    *.* inspiring. thanks!

  • IgnatzIgnatz Mod
    Posts: 5,396

    Interesting..

    (@Jmv38 - as far as I can see, Bret Victor wrote this paper, not gebloom, whose real name is different)

  • edited March 2015 Posts: 192

    This was brought up on another thread I believe, a long time ago,
    here. It caused a great deal of controversy...lots of arguing on that thread.

  • Posts: 289

    my English is poor,could u use examples for illustration?

  • SimeonSimeon Admin Mod
    Posts: 5,121

    This piece is by Bret Victor, who's work has had a huge influence on recent developments in programming (e.g., Xcode Playgrounds feature).

    However I do think there is some value in blind experimentation — or "play" — that is often undervalued.

  • Jmv38Jmv38 Mod
    Posts: 3,295

    Play? What do you mean @Simeon?

  • IgnatzIgnatz Mod
    Posts: 5,396

    Playing is what I've been doing for two years! <:-P

  • SimeonSimeon Admin Mod
    Posts: 5,121

    @Jmv38 like when you watch kids figure something out. They don't seem to care about obstacles or the proper way of doing things. They just push the system in all directions until they find the boundaries — like the microwave example in that essay; I think kids would figure it out by playing with the buttons and watching what happens.

    That said, I really enjoy Bret Victor's work and it has inspired a lot of the features in Codea.

  • Posts: 688

    @Ignatz - lucky git :) Actually I've said before, Codea is my favourite game on my ipad (and the reason I won't swap to an Android tablet!)

  • Posts: 2,042

    @TechDojo, likewise. Codea is the only reason I considered an iPhone (I like to play my own games B-))

  • Posts: 289

    i see,Codea is designed to be very friendly and easy-to-use,we could play with Codea like kids.

  • beebee
    Posts: 381

    Yes, we (adults) could play with Codea like kids. But, based on my experience, kids still couldn't play with Codea as kids. ;)

  • IgnatzIgnatz Mod
    edited March 2015 Posts: 5,396

    No, it's a fairly adult toy, rather like remote control model aeroplanes - but unlike a model aeroplane, Codea doesn't destroy itself if your program crashes :D

  • Posts: 154

    It's for adults who sometimes want to feel like kids again. You can't really go back and program on a C64 or the like. It won't be the same. But Codea somehow achieves the impossible and gives us a new old toy and happy memories

  • Posts: 20

    My name is Gary Bloom, and I'm interested in any technologies that help with learning programming (especially, because I'm so bad at it). People learn in many different fashions, and I'm astonished that there has been so little progress in technology-assisted learning to program.

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