Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

3D Mesh Lab

edited March 2015 in Code Sharing Posts: 31

A visual tool to make 3d meshes in a 3d space!

https://gist.github.com/Jaybob/aed50b388e173257e9a5

More features and a better UI coming soon!

Enjoy!

Comments

  • dave1707dave1707 Mod
    Posts: 9,441

    @Jaybob Nice job. Can't wait for the code.

  • Jmv38Jmv38 Mod
    Posts: 3,297

    Brilliant! Code,code,code....

  • dave1707dave1707 Mod
    Posts: 9,441

    @Jaybob Loaded the above code and was playing with it. Looks very interesting.

  • Posts: 688

    Wow @Jaybob that looks like the start of something really cool. It reminds me a bit of the original BBC Bamzooki app where you had to create creatures and put them through their paces in a series of physics based challenges.

  • edited March 2015 Posts: 2,364

    Hi @JayBob,

    Ver classy piece of work. Couldn't load any objects - I assume that is a later feature. Very smooth and responsive operation. What models are you planning to support?

    Minor suggestion - option to move controls to top instead of bottom to avoid the Codea button panel.

    Thanks for this.

    Bri_G

    :D

  • Jmv38Jmv38 Mod
    Posts: 3,297

    very pleasant project. Thanks for sharing.

  • Posts: 31

    Thanks @Bri_G .

    The load function simply loads anything that is saved within the project. When you save, the verts are saved to the saveData tab, then if you load, the meshes verts are set to whatever is in that tab. Just a quick solution to resume a project.

    As for loading a model, i will have to look into that. It wasn't planned, but im sure its possible.

  • Posts: 289

    magic´╝îalthough i dont understand

  • Posts: 31

    Trying out using points instead of seperate triangles. Should make it easier and faster to use.

  • Jmv38Jmv38 Mod
    Posts: 3,297

    @JayBob everything looks so simple with you! =D> =D>

  • Posts: 289

    miraculous 3d building

  • Posts: 113

    Very good! The code is easy to understand!

Sign In or Register to comment.