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Space Puzzle

edited February 2012 in Competition Posts: 437

I'm preparing a puzzle bobble game with bosses in the last level, it is designed for fixed WIDTH/HEIGHT, but i dont know if it looks good in the iPhone it still available to post as a game for this contest?



  • SimeonSimeon Admin Mod
    Posts: 5,613

    Yes @juaxix — please submit it! There will be some time later to test and correct on an iPhone version.

  • edited February 2012 Posts: 437

    OK, I have just submited the code
    and a video:


    • new algorith to fix the new "bubbles" positions once launched, (tan(angle))
    • added bosses, menus, transitios and effects and a new level (game mode)
    • different sprites and "deads" for bubbles
    • created fire sprite for screen texture
    • fixed for different WIDTH/HEIGHT
    • sounds changed
    • revamped HUD
    • better control
    • animations
  • Posts: 1,255

    That's really nice, @juaxix.

    It looks app store ready

  • Posts: 437

    Thanks @Mark

  • SimeonSimeon Admin Mod
    Posts: 5,613

    That looks incredible, @juaxix. You've really nailed the idea of the competition — to take a simple idea and polish it.

    It looks better and more fun than many games on the App Store.

  • Posts: 437

    Thanks @Simeon , hope me and people learn from the code :)

  • Posts: 437

    Just make a change for the next level drawings:

  • Posts: 437

    Just added highscores saving with persistent data and displaying it :)

  • Posts: 437

    i am new to all the cool physic stuff, i am shocked after seen the easily i could have made this game with just createBody and Circle type hahaha

  • Posts: 179

    Congrats! Just purchased and 5 starred and reviewed. Hope you sell a million copies

  • Posts: 437

    Haha. Oh thanks You Vega, I was going to publish these promo codes for people here:


    Enjoy it!!

  • Posts: 2,235

    Hi Score 6333 - thanks for the app, great fun.


  • Posts: 437

    Wow you are hardcore gamers :D
    I'll have to add 100+ more levels for you guys xD

  • Posts: 2,161

    The last code in the list had gone when I tried to redeem it but clearly someone else had the same idea as I did of working from the end because the penultimate one hadn't, so I took it.

    (Good idea to comment when you take a code. Also, if this is going to be a common thing - and I hope it is! - that people who release Codea-based apps post a few promotion codes on the forum then I suggest that we have a members-only dedicated thread for it.)

  • Posts: 2,235

    Hi @juaxix,

    Not really, just wanted to support you and; I like your game ever since seeing your early version.

    One thing, may be a feature, but once you turn off the music it's gone?

    Ideas for the future:

    1. Playing against the clock in later levels
    2. Exploding bombs to avoid
    3. Solid objects to bounce around
    4. Walls of descending items to destroy
    5. A protected button which will destroy all objects when hit

    Good luck with it.



  • Posts: 437

    Hey @Andrew_Stacey i can post new codes, but i will give you one via pm ok?
    and @Bri_G :thanks a lot for supporting the game :) I really appreciate your ideas for new features, i will study them all and the good are going to be real :)

  • Posts: 2,161

    @juaxix: One of the codes was still available so I got it, my comment was simply that it wasn't the last one on the list.

    It took me a little while to figure out what the idea was - some instructions would be nice!

    Also, the aiming arrow seems a little off. It is anchored at the back of the shooter, but the "whatsits" are shot from the middle so they tend to go in a slightly different direction to where I expect them too.

  • Posts: 437

    Thanks for put that topic in the table @Andrew_Stacey ,I spent a lot of time figuring out how to improve the aiming method, i think you are much better than me with maths :D
    Instructions? i believe users can learn quickly enought in the first try haha

  • Posts: 2,161

    Okay, so my 8yr old figured it out, I guess it doesn't need that much by way of instructions. I'd still like to know what the logic behind the game is: when do more blobs than just that colour disappear, how does the scoring work?

    It's a nice game, so I'm nitpicking - just wanted to make that clear!

    There's a couple of things that jar. Most of it feels quite slick (that's good) but there's a couple of things that look a bit Heath Robinson. The aiming arrow is one: the transparency doesn't look good because of how it's built up. Maybe the shooter should just turn to face the right direction? The other bit that feels a bit tacky is the inter-level text. I don't like the flashing text stuff - it's too 1980s. Since the rest of the game is more modern in feel, I don't like that bit. Lastly, I don't like the square grid when the pieces are laid out on an offset system. A diamond-based or hexagonal grid would seem more appropriate.

    As I said - just nit-picking! Not quite up to Bri_G's high score yet ... Must Try Harder.

  • Posts: 437

    I'm with you @Andrew_Stacey, i want another background :)
    I have created this page for the game and gift people with the code also:

  • Posts: 437
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