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I'm preparing a puzzle bobble game with bosses in the last level, it is designed for fixed WIDTH/HEIGHT, but i dont know if it looks good in the iPhone screen...is it still available to post as a game for this contest?
Yes @juaxix — please submit it! There will be some time later to test and correct on an iPhone version.
OK, I have just submited the code
and a video:
That's really nice, @juaxix.
It looks app store ready
That looks incredible, @juaxix. You've really nailed the idea of the competition — to take a simple idea and polish it.
It looks better and more fun than many games on the App Store.
Thanks @Simeon , hope me and people learn from the code
Just make a change for the next level drawings:
Just added highscores saving with persistent data and displaying it
i am new to all the cool physic stuff, i am shocked after seen the easily i could have made this game with just createBody and Circle type hahaha
Here is the AppStore link:
Congrats! Just purchased and 5 starred and reviewed. Hope you sell a million copies
Haha. Oh thanks You Vega, I was going to publish these promo codes for people here:
Hi Score 6333 - thanks for the app, great fun.
Wow you are hardcore gamers
I'll have to add 100+ more levels for you guys xD
The last code in the list had gone when I tried to redeem it but clearly someone else had the same idea as I did of working from the end because the penultimate one hadn't, so I took it.
(Good idea to comment when you take a code. Also, if this is going to be a common thing - and I hope it is! - that people who release Codea-based apps post a few promotion codes on the forum then I suggest that we have a members-only dedicated thread for it.)
Not really, just wanted to support you and; I like your game ever since seeing your early version.
One thing, may be a feature, but once you turn off the music it's gone?
Ideas for the future:
Good luck with it.
Hey @Andrew_Stacey i can post new codes, but i will give you one via pm ok?
and @Bri_G :thanks a lot for supporting the game I really appreciate your ideas for new features, i will study them all and the good are going to be real
@juaxix: One of the codes was still available so I got it, my comment was simply that it wasn't the last one on the list.
It took me a little while to figure out what the idea was - some instructions would be nice!
Also, the aiming arrow seems a little off. It is anchored at the back of the shooter, but the "whatsits" are shot from the middle so they tend to go in a slightly different direction to where I expect them too.
Thanks for put that topic in the table @Andrew_Stacey ,I spent a lot of time figuring out how to improve the aiming method, i think you are much better than me with maths
Instructions? i believe users can learn quickly enought in the first try haha
Okay, so my 8yr old figured it out, I guess it doesn't need that much by way of instructions. I'd still like to know what the logic behind the game is: when do more blobs than just that colour disappear, how does the scoring work?
It's a nice game, so I'm nitpicking - just wanted to make that clear!
There's a couple of things that jar. Most of it feels quite slick (that's good) but there's a couple of things that look a bit Heath Robinson. The aiming arrow is one: the transparency doesn't look good because of how it's built up. Maybe the shooter should just turn to face the right direction? The other bit that feels a bit tacky is the inter-level text. I don't like the flashing text stuff - it's too 1980s. Since the rest of the game is more modern in feel, I don't like that bit. Lastly, I don't like the square grid when the pieces are laid out on an offset system. A diamond-based or hexagonal grid would seem more appropriate.
As I said - just nit-picking! Not quite up to Bri_G's high score yet ... Must Try Harder.
I'm with you @Andrew_Stacey, i want another background
I have created this page for the game and gift people with the code also:
Here is the code i use to connect the game with Game Center and play the mp3 music