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World of Warships..Final

IgnatzIgnatz Mod
edited August 2015 in General Posts: 5,396

..but it's a start

image

Comments

  • Posts: 887

    Nice. Appetite whetted!

  • IgnatzIgnatz Mod
    Posts: 5,396

  • Posts: 81

    wow. got an ebook for this stuff too? I'm looking forward to such skill of my own. inspiring! thanks for sharing.

  • IgnatzIgnatz Mod
    Posts: 5,396

    no ebook yet, I'm still learning how to do it...

  • IgnatzIgnatz Mod
    edited July 2015 Posts: 5,396

    Now with shooting.

    It's hard to make 3D flames, and I didn't want them to be complicated, so I drew a simple 2D flame image, put it on a flat mesh, and drew it at the end of the gun barrel. Of course, you won't see it from side on, so I rotated 90 degrees and drew it a second time, and this looks good from all angles except if you're looking straight down the barrel (in which case you're dead).

    I posted about it here.

  • Posts: 289

    super cool, it reminds me of the film

  • Posts: 175

    Fantastic @Ignatz!

    I would have turned to something like Blender to make a model as complex as a Warship.

    I would be interested to hear your process of calculating the vertices for the model once you have established your scale in Excel :)

  • IgnatzIgnatz Mod
    Posts: 5,396

    @XanDDemoX - I did it by eye, there weren't many of them

  • Posts: 1,255

    Terrific stuff. I'm a World of Tanks fan with an eye on WoW. Honestly, I'm enthralled by what you've done here.

  • IgnatzIgnatz Mod
    Posts: 5,396

    This update includes projectiles, with trajectories and splashes

    I've written about it here.

  • IgnatzIgnatz Mod
    Posts: 5,396

    I've included auto-targeting and diferent camera views, written up here.

  • IgnatzIgnatz Mod
    edited August 2015 Posts: 5,396

    Making islands (link)

  • Posts: 289

    brill, a good game

  • IgnatzIgnatz Mod
    Posts: 5,396

    Now with damage and some sound (using built in sound, needs some work).

  • IgnatzIgnatz Mod
    edited August 2015 Posts: 5,396

    Some code to try it out with, and a writeup.

    EDIT - added nice tea texture and wake

    function setup()
        http.request("http://bit.ly/1DzMlqr",
        function(d) loadstring(d)() setup() end,
            function(e) print(e) end
        )
    end
    

    NB it doesn't yet test for ships running out of health, so you can keep shooting forever.

  • IgnatzIgnatz Mod
    Posts: 5,396

    New video, shows nice sea texture and ship movement, as well as exploding shells.

  • Jmv38Jmv38 Mod
    Posts: 3,297

    very good demo @ignatz, and the launcher works perfectly. The road is now a bit shorter!

  • Posts: 2,020

    Good work! How did you get sound in your YouTube video? I've only been able to capture images.

  • Posts: 887

    Excellent & +1 for recording sound - how?

  • IgnatzIgnatz Mod
    edited August 2015 Posts: 5,396

    I used the Reflector iPad app, which records faster and more cleanly than the built in Codea video recorder.

    And does sound.

  • IgnatzIgnatz Mod
    Posts: 5,396

    Wrote up the last changes here and here.

  • IgnatzIgnatz Mod
    Posts: 5,396

    New video and writeup.

  • Jmv38Jmv38 Mod
    Posts: 3,297

    cool.
    what about this sound: (more reallistic)

    -- sound explosion
    
    -- Use this function to perform your initial setup
    function setup()
        print("tap the screen to shoot")
    end
    
    function touched(t)
        if t.state==BEGAN then
            sound("Game Sounds One:Explode Big") 
            tween.delay(2,function()
                sound("A Hero's Quest:FireBall Blast 1",.3,0.3)
            end
            )
        end
    end
    
    
    
  • IgnatzIgnatz Mod
    Posts: 5,396

    Thank you for that, I'll try it out!

  • IgnatzIgnatz Mod
    Posts: 5,396

    @jmv38 - tres bien, mon ami! <:-P

  • Jmv38Jmv38 Mod
    Posts: 3,297

    glad you like it

  • IgnatzIgnatz Mod
    Posts: 5,396

    I thought this was fun and worth posting. I included a camera view that follows a gun shot in the air.

  • Posts: 160

    This is amazing! This is the best codea project I've ever seen! How did you do that?! I have absolutely no idea how to do any 3D stuff.

  • IgnatzIgnatz Mod
    Posts: 5,396

    @Kolosso - time, effort and patience is all you need. I knew nothing to start with. Once you can program 2D graphics reasonably well, you are ready to start learning 3D.

  • IgnatzIgnatz Mod
    Posts: 5,396

    I added fog, which gives nice creepy effect.

    I posted here with code to play with.

  • Posts: 1,255

    Islands in the mist. Very cool. Just gets better all the time.

  • IgnatzIgnatz Mod
    Posts: 5,396

    Final version (as much as I want to do with it, anyway), written up here

    function setup()
        http.request("http://bit.ly/1NuOuqN",
        function(d) loadstring(d)() setup() end,
            function(e) print(e) end
        )
    end
    

  • Posts: 1,255

    Aww. I wanted to see the bombers come in. Darn it.

    Terrific work. Hope you're putting this to work on something even grander.

  • Posts: 194

    Now available on the Codea Community Repo and the WebRepo project!

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