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Topdown shooter with editor, splitscreen deathmatch and now CTF

edited November 2015 in General Posts: 196

Hey all,

Just sharing a fun little project that started when I was teaching my son to make a zelda clone ...
Eventually it turned into this simple split screen topdown shooter . We're having a blast machine gunning each other so I'll keep on working on it.

edit: added CTF mode

Current weapons are gun, machine-gun, shotgun, railgun, planning on making a "bounce gun" (bullets bounce of walls) and a rocket launcher.
Drawing pretty tiles is damn hard though so proper art might never come... Currently tiles are binary (either walk through or not) but i will probably add a third type that allows shooting through...

Anyway, I'm looking for any gameplay ideas that we didn't think about..

Cheers

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Comments

  • Posts: 1,254

    Very spiff. More power ups scattered around a large level would be fun, but I'm wondering if you need a "capture" mechanic to add secondary interest?

    For example, you might have some puck-like prize that could be moved by shooting, with the winner being the one who managed to drive the puck into the other player's goal.

  • edited November 2015 Posts: 192

    Amazing. If you don't mind me asking, how'd you do the graphics? I can only ever do pixellated stuff.
    EDIT: Also, I think it would be really awesome if you added a Capture the Flag gamemode, but this would probably be most fun with more people; perhaps 4-way splitscreen? Or even local multiplayer, however hard that may be? Also I wanted to ask whether you stored your assets as individual images or as spritesheets; I have experience with both and seeing this I would guess the tiles are part of one big spritesheet.

  • Posts: 196

    Hey and thanks for the ideas !

    @Mark Thanks I like the "shoot a ball" spin off idea a lot, will definitly try to implement such mode. For now I added CFT and it's indeed very fun :D improved the tiles a little bit too and added some space background for a nice parallax effect, video of me killing my son tonight :P
    http://charpie.fr/pics/1.jpg
    http://charpie.fr/pics/2.jpg

    @TheSolderKing I did the graphics on iPad using iDraw (app called Graphic now). It's a verctor based drawing app that's very powerful.. I gathered a few tutorial from this guy http://www.2dgameartguru.com (including drawing the character, he gives the exact tutorial ^^)
    I draw the tiles into a spritesheet then split them in Codea into many indivitual tiles in a t_x_y format for easy tilemapping. Each tile is an object with a few properties (texture, pickup, isSolid, decal, etc...) I also use a spritesheet for character animation but i'm about to change that

    I did try 4 player splitscreen mode but I don't feel it's practical on a tiny iPad screen :/ I'm really focusing on a fun split screen mode then i'll work on local network .

    Cheers

  • Posts: 2,020

    This looks totally awesome. I'm also working on something split-screen as it happens, not ready to share just yet. I originally planned to add a LAN feature to my project, but I think I'm going to scrap that feature, because LAN is really, really hard.

  • This is amazing! I can't wait to get it from the AppStore, if it's published.

  • edited November 2015 Posts: 196

    @knowledgecollecter Well I will most likely post the code here actually...
    I writing at a lighter version of it with only the basic simple stuff as I'm pretty sure it might help people new to Codea. It's a pretty straightforward tile engine ^^

    Anyways, I wanted to make a nice video showing CTF mode running (and me owning my son), but I realised a bit too late I was missing a little something...

  • Posts: 1,254

    Slickety smooth. Continues to look very nice. Now, throw in some NPCs and give me a single-player mode. :)

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