It looks like you're new here. If you want to get involved, click one of these buttons!
Hey! I recently discovered that lua lacks a pre-wrote function for Linear interpolation. So I decided to write my own!
function lerp(pos1, pos2, perc)
return (1-perc)*pos1 + perc*pos2 -- Linear Interpolation
end
This could be used in so many ways! From animations, to just trying to get that sweet spot on the screen. This is sure to come in handy!
EX:
-- Linear Interpolation
-- Use this function to perform your initial setup
function setup()
print("Hello World!")
t=1
end
function lerp(pos1, pos2, perc)
return (1-perc)*pos1 + perc*pos2 -- Linear Interpolation
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
fontSize(50)
strokeWidth(5)
background(255, 0, 221, 255)
if t > 1 then t=0 end
t = t + 0.01
-- This sets the line thickness
text("Purple rain", lerp(0, WIDTH, t), lerp(0, HEIGHT, t))
fill(255, 255, 255, 255)
-- Do your drawing here
end
Comments
But shouldn't the rain go down? Interesting Gravity crisis... Any ways, good way, I learned something new
For a reason, codes break up for me,
t=0
function lerp(pos1, pos2, perc)
return perc*(pos1+pos2) -- Linear Interpolation
end function draw()
fontSize(50) background(255, 0, 221, 255) if t > 1 then t=0 end t = t + 0.02 for x = 1, 10 do for y = 1, 10 do
text("
Weird
@LuaLlama Have you looked at the tween functions. Those can do what you did and they have a lot more functionality.
I'll look at that Dave, thanks!