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Codea Retina Preview

SimeonSimeon Admin Mod
edited March 2012 in General Posts: 5,412

In addition to all the new features, the next update also ensures that Codea will support retina resolution graphics on the new iPad.

Here's a preview of how the project browser looks on the retina display — careful, these are high res images.

http://twolivesleft.com/Codea/CodeaRetinaProject01.jpg

http://twolivesleft.com/Codea/CodeaRetinaProject02.jpg

Comments

  • Posts: 2,820

    Nice :-)

  • Posts: 1,816

    Awesome ----- droooool !!! :)

  • SimeonSimeon Admin Mod
    Posts: 5,412

    Finished retinafying the Code Editor, here's how it looks in light and dark:

    http://twolivesleft.com/Codea/CodeaRetinaEditorDark.jpg

    http://twolivesleft.com/Codea/CodeaRetinaEditorLight.jpg

  • Posts: 622

    Since there's so much more pixels to display text, how about blue/red 3D text.

  • Posts: 384

    So then I can wear my cardboard 3D glasses while coding... :)

  • Posts: 2,820

    And because this is related to the iPad 3, do you know what will happen when I use the dictation feature while running Codea?

  • edited March 2012 Posts: 273
    Since there's so much more pixels to display text, how about blue/red 3D text.
    
     So then I can wear my cardboard 3D glasses while coding... 
    

    3D all the way baby!

  • Posts: 2,820

    By the way, are the sprite pack icons going to be enlarged? Right now their 110x110. Are they going to be 440x440? Or 220x220? Thanks!

  • SimeonSimeon Admin Mod
    Posts: 5,412

    Only the Small World sprite pack was upgraded (including the icon). The other three don't have the resolution to go to retina, but I will get to them after this update is released.

    Codea will automatically use retina quality sprites when using the Small World sprite pack on the new iPad. All 68-or-so Small World sprites have been updated.

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