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Finger Chase: A somewhat difficult game for Codea

edited September 24 in Code Sharing Posts: 79

I've had this project in my Codea programs for a while now and I want to share it with you all. This is a game in which you are trying to collect coins while trying to avoid the obstacles in your path. More details are in the game. The game is currently on version 1.5, which removes the bug where the coin would get stuck inside of an obstacle as well as a new play icon.

https://pastebin.com/raw/SgsWq1PR

Note: For the sound to work, you will need to download Game Music One and Game Sounds

Copyright 2016 niorg2606
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Comments

  • dave1707dave1707 Mod
    Posts: 6,325

    @niorg2606 Anytime you post code, put 3~'s on a line before and after the code so it formats correctly. I added them to your code above.

  • @dave1707 Thanks for the heads up!

  • Posts: 103

    Nice game! My high score so far is 61

  • Update 1.1 posted, check original post.

  • Hey, this is an excellent game! The simplicity and the difficulty are both what mobile game design is prizing currently. Snazzy up the graphics and add a little more variety in gameplay (but not too much) and this could easily be a Ketchapp app (on any given day Ketchapp usually has one or two games in the top 10 free games boards).

  • @UberGoober Thank you :)

    Update 1.3 has come out. I think it's really cool! Converted to a paste in because the code was getting too long XD

  • So, a little news update about the game.
    About 2 weeks ago (from 2/17/2017), an organization by the name of JosefLeventon Apps published a repository on GitHub by the name of "FingerChaser", which contained a .zip file with my Codea code as a .lua file. I'm not an adult yet, and I have no licence; There is NO visible way for me to take down the repository. I need your guys' opinion. I realize we are talking about open-source code here, but to not give me credit for my work is complete blasphemy.
  • dave1707dave1707 Mod
    Posts: 6,325

    Is there anyway you can contact them and ask them why they have your code. Maybe it's a mistake.

  • Posts: 110

    Can you share the github please, I'd like to take a peaksky

  • SimeonSimeon Admin Mod
    Posts: 4,459

    @niorg2606 I love your game, well done!

    It's great that you even took the time to build a settings menu (with selectable themes) and a help screen.

    I'm sorry to hear about the GitHub user publishing your work under their account without attribution. I'd be happy to contact them on your behalf if you want to share their details via private message or email.

  • edited February 18 Posts: 79

    @dave1707 @EvanDavis @Simeon I did a little research myself, and I could only find a phone number. They have a website at http://jlapps.wixsite.com/jleventonapps. The GitHub repository is https://github.com/JosefLeventonApps/FingerChaser

  • dave1707dave1707 Mod
    edited February 18 Posts: 6,325

    @niorg2606 Go to the github link you show above. On the left side about halfway down, you see the first line I show below. Tap on the name josefleventon and it will take you to another page. On that page, you'll see the 2nd line I show below on the left side of the page. Tap on that line and then tap on report abuse where you can file a complaint against the user.

     josefleventon committed on GitHub Add files via upload
    
    block or report user
    
  • @dave1707 Okay, I did what you asked.

    I also posted version 1.4, which should prevent this from happening again.

  • Posts: 110

    Done!

  • Posts: 110

    What is the website that the game links you to?

  • Posts: 110

    Added to wiki

  • @EvanDavis It links you to my "company's" webpage: Bad Bird Inc.
  • Posts: 110

    Cool

  • SimeonSimeon Admin Mod
    Posts: 4,459

    Thanks @niorg2606, I've raised an issue about this.

  • Thank you so much @Simeon for helping!

  • I put a licence on the code (MIT X10) to prevent copying.
  • Version 1.5 released.

  • Hello,
    I just heard about this and saw that @niorg2606 was the owner of the code.
    I never knew that.
    One old member of our team came in, a lot of time ago, with some code made with the Codea platform and assured us that he was the rightful owner of it.
    Now that it was discovered, the Finger Chased project is being taken down, and I am sorry for any caused inconvenience.
    At best regards,
    Josef Leventon

  • dave1707dave1707 Mod
    Posts: 6,325

    @niorg2606 Looks like this turned out OK after all.

  • Posts: 553

    @niorg2606 I think it's great you're still updating this.

    If I may make a few suggestions, I think it could possibly improve gameplay if you did a few things:

    1. It might be more fun if the attacker or ambusher or whatever it's called started off moving more slowly and got gradually faster.
    2. It could add personality to the ambusher if you gave it a little bit of inefficiency here and there. Right now it moves very mechanically, gliding directly towards the player. If it didn't always take the 100% correct course, but wandered a little and sometimes outright missed, it would seem kind of like a living thing, since practically all we do is make mistakes. :)
    3. It might add another layer of depth to the game if the obstacles for the player were also obstacles for the ambusher. For instance, if you could make it so that if the player maneuvered the ambusher into one of the obstacles, it would make the ambusher pause or shudder or get thrown off course or something, it might add a slight extra bit of strategy that might be fun.

    Just some thoughts of course. I like how you're keeping at this!

  • Posts: 79

    @UberGoober Oooo personification; I like it :)

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