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I have some (complicated, but what did you expect?) code in which I do a bit of matrix manipulation and have some meshes rendering with textures. I wanted to take a recording of this, but when I did then the mesh didn't render in the recording part. What was stranger still was that none of the other parts of that particular drawing rendered either (the object consisted of a couple of meshes and a bog-standard rectangle) which makes me think that it might be the matrix rather than the mesh that is causing the problem. They are "transitory" elements in that they appear when the user wants them and disappear afterwards. They are rendered when the recording is not happening, and if I invoke one during the recording and then stop the recording, they magically appear.
I can send the codea file, but I warn you it's big. I'll try to figure out a smaller example as well in the meantime. I'm posting now in case there's something obvious.