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I am making some optical flow shader experiments, and I noticed something that appears to be a bit of an issue:
If the draw routine is happening at 60fps, is the camera potentially updating slower than that? my entire program depends on comparing the difference between the current camera frame and the last, and I do not think I am getting a different image from the camera each draw cycle as far as I can tell.
Is there a way to wait at the end or beginning of draw until I have a new image from CAMERA ?