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Starsceptre is live !! my second Codea game

edited June 15 in General Posts: 264

Hi, so this game has been almost two years in the making. I've been on these boards on and off for help and everyone has been brilliant.

I wanted it share the latest trailer in the rush to finish this game. Hope you like.

The Major



  • Posts: 1,979

    Wow, that is awesome. Love the artwork, the way the ship tilts.

    Is it a bullet-hell mechanic, with bullet grazing and so on?

    Tell us about the controls. Lots of shots of people tapping their iPads, please tell me it also has an auto fire option! It also looks like it has tilt controls? Is there an option for touch controls too?

  • edited March 10 Posts: 1,979

    Wow, it really has been 2 years already!

    It's interesting how fit and finish always takes waaaaaay longer than getting to the initial proof-of-concept.

    Congratulations for sticking it out.

  • Posts: 107

    Holy crap, that looks AMAZING!

  • JohnJohn Admin Mod
    Posts: 399

    @Majormorgan Well done, amazing job! Love the retro style graphics and music. Let us know when it's available on the AppStore!

  • Posts: 195

    @Majormorgan I am also making a spaceship game right now, and if anyone were to compare mine to yours side to side, they would delete my game. Yours looks freaking amazing, Great Job!

  • SimeonSimeon Admin Mod
    Posts: 4,352

    @Majormorgan that's the coolest game I've seen made in Codea. I remember your early prototypes — and I used to demo them to people to show off Codea because they were so stunning.

  • Posts: 26

    This is amazing i hope it will come out soon and be a hit!
    And its made in Codea!

  • Posts: 112

    That game is fantastic! :o
    I'm really impressed with the graphics and artwork! This is definitely one of the best games I've seen on Codea! :) I can really understand how that took 2 years! ;)

  • Posts: 1,201

    Beautiful. Fantastic work. Every minute of the time you spent shows in the finished product.

  • Posts: 264

    Thank you all for your kind words and support.

    Some of you have been on this journey with me as I've discovered new ways to code and some of you have created code I could use directly when my tiny mind hasn't been able to comprehend it. It has all been an amazing and long experience. I hope once its out you love it as much as I do. Will keep you all posted. Thanks again!!!!

  • SimeonSimeon Admin Mod
    Posts: 4,352
  • edited March 14 Posts: 107

    Congrats MajorMorgan!

  • Posts: 264

    Wow, that is amazing @Simeon - great to see people discuss our game. Thanks!!!!!

  • Posts: 264

    And here's a little something I released today (not the game yet)

  • edited April 25 Posts: 264
    So I've almost finished coding. Just one more week to go. I wanted to share my press release with you guys and gals to see what you think.
  • Posts: 683

    Nice article but I think the website needs a tweak. Three menu items along the top but not much content in each (and the press release is under "about" rather than say press). A short description of what the game is all about would be good along with a few screen shots.

    Game looks great and looking forward to playing it!

  • Posts: 264
    Totally @West ! Am on it! Thanks mate
  • Posts: 264
    Hey all. So v1.0 of the game is out. To think I thought I only had a week to go to finish it back in April. Too funny...

    You can find it here:
    Starsceptre by Richard Morgan

    I've written a bit more over in the released for Codea main thread. I've had so much help from the forum it's been incredible. Please read that for details.

    I hope you enjoy!
  • Posts: 58
    Have some of my American Currency @Majormorgan! It looks good and plays great!
  • Posts: 264
    Thanks @athros !! How far did you get? Would love to hear what you love and hate in a review maybe? Thanks again!!!
  • Posts: 38
    @Majormorgan May I ask you how you created your assets for the game? Because they look truly amazing!
  • Posts: 264
    Of course @GR00G0 - I create them in Photoshop, I work with a small canvas size 320x480 pixels and have a zoomed in view next to it so I can paint away pixel by pixel
  • Posts: 425
    Very nice looking game and also good press for Codea :)
  • Posts: 683
    Excellent! Very polished-loving the cut scenes. On level 3 boss - tough but just about beaten him. 5 star review left in the store
  • Posts: 6

    Tried to buy it - but unfortunately only available for iOS 10 and above :'( Any reason for that ? iPad 3 still working with most apps, although feeling a bit left behind.

  • Posts: 264

    Hey @timber that was an error on my part and one I'll be fixing with version 1.1 very soon. It will be set to iOS 9.3. Thanks!!!

  • Posts: 264

    Thanks @se24vad !!

    Thanks @West - check out this video clip of the credits that will go into v1.1. Watch until the end:

  • Posts: 683

    Nice :-)

  • Posts: 6

    Hi @Majormorgan, I look forward to v1.1 - thought I was becoming retro for a moment

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