Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

In this Discussion

How do you rig a 3d person model to work with the 2d physics?

RdoRdo
in Questions Posts: 11

How do you rig a 3d person model to work with the 2d physics?

I've come to realize that while I can use separate 3d polygon based shapes with the 2d physics and the suggested ipair loop display method. I can't do so with a more complex single 3d model of a person. I'd have to basically have the shapes overlap each other.some how.

Comments

  • dave1707dave1707 Mod
    Posts: 6,230

    @Rdo I'm not sure how complex of a 3D person you want to use. It would probably take a lot of code, but you might be able to do something simple. The next version of Codea will use Craft. That will allow you to create 3D objects easier and it includes physics, but I'm not sure if it's 3D physics.

Sign In or Register to comment.