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STATUS: Approved June 29, 2020
- readImage sometimes incorrectly displays wrong sprite
- Fixes negative dimension bug for vector sprites
- Fixes long-standing bug with project browser background images
- Fixes long-standing bug which could cause a crash in the code editor
- Internal improvements to copy/paste
STATUS: Approved June 10, 2020
- Shader Lab once again re-evaluates shader on edit
- Drag-drop into code uses new asset syntax
- Asset files in the pickers are now listed in alphabetical order (not sure how this bug existed for so long!)
STATUS: Approved May 7, 2020
Here comes a big change to undo! It now happens per-tab, and flipping between tabs will allow you to undo and redo changes specific to those tabs
Global changes like deleting and inserting tabs can still be undone until you make any further code edits
Other fixes include:
- Autoscrolling continuing after lifting your finger
- Added missing worldRotation property to Craft entities
- Fixes "Replace All" crash
- Crash after opening project from Files.app if it was already open
- Craft's material.preset works with asset keys
- Highlight list/Local/Global/ProjectData calls correctly
STATUS: Approved April 28, 2020
- Select All now shows editing menu
- Dragging and tapping on gutter now shows editing menu
- Long press on tab name adds "Copy" option to copy tab contents to clipboard
- Fixes janky scrolling when hiding keyboard through tab context menu interaction
- Updated documentation with information about gestures and events
scroll
andhover
events now accept agesture
parameter- See
gesture
in the "Touch & Gestures" chapter of the docs- Craft Cameras and Touches examples updated to handle
hover
andscroll
- OrbitViewer can be rotated with trackpad scrolling
- Fixed text field for new text document having the wrong text colour in dark mode
- Fixed inability to tap editor screen after using floating cursor from software keyboard
STATUS: Approved April 26, 2020
Codea's code editor has been re-written to take advantage of iOS pointer support
It's now compatible with your trackpad or mouse
STATUS: Approved March 20, 2020
New Features
- Asset keys. See below!
- Fancy new color picker
- Significantly enhanced autocomplete
- Printing the same message twice now aggregates in the output pane
- Image format support for floating point textures and moreFixes
- Improved Codea sound interop with other apps playing music or sounds
- Fixes crash when assigning large (> 100) arrays to shader uniforms
- Generative sound() effects getting increasingly laggy after multiple playbacks
- Argument help understands nested expressions and only shows help based on cursor location, e.g., parameter.color("Name", color(255, 255, 0)) will show help related to the deepest expression at the cursor location
- Updates World Generator example to use new image formats for higher precision textures
- Scrolling when typing near the bottom of the page
- Bugs with the code editor in landscape on iPhone
- Tapping at the top row of input keys could occasionally drop the cursor further down the page. No more!
- DeltaTime calculation was sometimes incorrect and could cause frame hiccups, this is fixedAsset Strings are Deprecated
- You'll get a warning when using strings like "Documents:MySprite"
- assetList is deprecated
- What's the alternative? Asset keys
STATUS: Approved January 6, 2020
Projects
- Rename projects: long press on projects to rename them
- Make Templates: long press on a project to turn it into a template, where it will be available to use from >the Create New Project screen
- Xcode export updated to support Swift 5.1, Xcode 11 and the latest Codea runtimeRuntime
- Adds blendEquation function for more control over blend modesCraft
- Adds support for HDR textures and cubemaps
- Updates entity.active behaviour to be more consistent and useable
- Added entity.activeInHierarchyBugs
- Fixes a camera authorization bug
STATUS: Approved September 19, 2019
Codea runs on your iPhone too
We've spent the last year taking every piece of Codea and making it work beautifully in the palm of your hand
There's a brand new code editor that scales with your screen. All example projects have been touched up for iPhone. Everything from the Shader Lab to the color picker has had a makeover
Oh, we've also added support for the latest features in iOS:
- Automatic setting for your editor theme to follow the system theme
- Support for context menus and card style UI
(And there's a new icon)
Comments
Codea 2.8.1
STATUS: Approved August 2019
Codea 2.8
STATUS: Submitted June 17 2019
Codea 2.7.6
STATUS: Approved May 11 2019
Codea 2.7.5
STATUS: Approved February 11 2019
Codea 2.7.4
STATUS: Approved February 8 2019
Codea 2.7.3
STATUS: Approved January 2019
Codea 2.7.2
STATUS: Approved January 16 2019
Codea 2.7.1
STATUS: Approved January 12 2019
Codea 2.7
STATUS: Approved January 8 2019
Codea 2.6.1
STATUS: Approved November 2018
Codea 2.6
STATUS: Approved November 2018
Codea 2.5.2
STATUS: Approved 2 Feb 2018
Codea 2.5.1
STATUS: Approved 27 Oct 2017
Codea 2.5
STATUS: Approved 4 Oct 2017
Codea 2.3.8
STATUS: Approved 17 Aug 2017
Codea 2.3.7
STATUS: Approved 21 Jun 2017
Codea 2.3.6
STATUS: Approved 13 Apr 2017
Codea 2.3.5
STATUS: Approved
Codea 2.3.4
STATUS: Approved 18 Mar 2017
Codea 2.3.3
STATUS: Approved 8 Mar 2017
Codea 2.3.2
STATUS: Submitted 30 October 2015, Approved 4 December 2015
Codea 2.3.1
STATUS: Approved 22 April 2015
Codea 2.3
STATUS: Approved 21 March 2015
Codea 2.2
STATUS: Released 25 February 2015
Codea 2.1.1
STATUS: Released 21 December 2014
Codea 2.1
STATUS: Released 8 December 2014
Codea 2.0
STATUS: Released
Codea 1.5.5
STATUS: Approved 8 September 2013
Codea 1.5.4
STATUS: Approved 13 June 2013
Codea 1.5.3
STATUS: Approved 29 June 2013
Note: Juice library was removed from this release because it is not yet ready. Development will continue and it will be integrated in a future release. In the mean time we will be open sourcing its development to get your feedback.
Codea 1.5.2
STATUS: Submitted April 7 2013
Codea 1.5.1
STATUS: Approved March 1 2013
Codea 1.5
STATUS: Approved February 16 2013
Codea 1.4.6
STATUS: Approved September 21 2012
Previous Versions
Codea 1.4.5
STATUS: Approved August 31 2012
Codea 1.4.4
STATUS: Approved August 15 2012
Codea 1.4.3
STATUS: Approved July 24 2012
Codea 1.4.1
STATUS: Approved June 22 2012
Codea 1.4
STATUS: Approved May 25 2012
Codea 1.3.6
STATUS: Approved March 29 2012
Codea 1.3.5
STATUS: Approved March 20 2012
Codea 1.3.1
STATUS: Approved February 29 2012
Codea 1.3
A Huge Update.
STATUS: Approved January 26 2012
Mesh Rendering to draw 11,000 textured polygons:
(iPad 2 can easily render 50,000 at 60 frames per second, but slows down due to recording the video stream and iterating the polygons in Lua to modify their positions.)
Sound Picker: http://yfrog.com/z/nusbjpxj
Font Picker: http://yfrog.com/z/kh9z7vzj
Codea 1.2.7
STATUS: Approved January 4 2012
Codea 1.2.5
STATUS: Approved December 10 2011
Codea 1.2
STATUS: Approved December 6 2011
Codea 1.1.2
STATUS: Released December 1 2011