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STATUS: Submitted February 9 2019
We squashed many bugs for you this version
• Fixes a large memory leak that could occur when working with voxels
• Fixes a... smaller but still not nice memory leak that could occur when working with voxels
• Improves resilience of code editor
• Includes Dropbox.assets in project export exclusion list
• Removes one very old Codea API (you'll never know what it was)
STATUS: Approved February 8 2019
• Codea now supports open in-place
• Navigating up/down while autocomplete is active now cancels autocomplete
• Fixes autocomplete overlapping keyboard popups
• Export all projects now only exports your own projects (not examples and craft)
• Asset list now displays correctly on iOS 10
STATUS: Approved January 2019
• Fix ⌘+/ keyboard shortcut
• Adds documentation forworldToScreen
STATUS: Approved January 16 2019
• Air Code more reliably establishes a server connection
• Duplicating projects from examples now go into your documents
STATUS: Approved January 12 2019
• Larger recording indicator for video
• Camera shutter sound plays when capturing screenshots
STATUS: Approved January 8 2019
Check out the new AR Face example
Cover your face in bricks, get some glowing eyes or build anything you want... on top of your faceFace AR
• Full AR face tracking API available on devices with a TrueDepth cameraRe-written Project Management
• Completely re-written project management, Codea's project browser will stay in sync with the Files app
• Codea now supplies nice looking icons for its projects to the rest of the systemOSC Module
• Open Sound Control (OSC) module for connecting to multimedia and other devices
• See the Network chapter of the documentation for detailsLayout Module
• Layout module exposing size classes and safe area insets for applicable devices
• See the Display chapter of the documentation for detailsImproved
• Codea now uses the system font and has updated typography
• Code editor font sizes can now be set much smaller and larger (11pt - 24pt)
• More support for Dynamic Type across the app
• Status bar more elegantly transitions when opening and closing projects
• Improved undo and redo in the code editor
• Craft is no longer needed explicitly, it's enabled for all projects
• Polished UI and animations
• orientationChanged is now sizeChangedFixed
• Improved code editor stability
• Bug where saveProjectTab couldn’t overwrite Main tab
• Codea disconnecting your bluetooth headphones and putting your music on public display when playing sounds in the app, sorry about that!
• Bug where using noSmooth + line could cause a crash
• Bug where action parameters defined in global scope did not correctly run on first load of project
• Memory leak in code editor
• Bug where a project’s buffer order could be incorrectly loaded if it received an automatic dependency fixup
• Bug where the in-editor documentation layout could mess up
• Projects not saving changes sometimes after using replace all
• Add to asset pack screen not showing asset pack names and icons
• Bug that duplicated a tab when you renamed it
• Crash bug when using the comment keyboard action in an empty file
• Parenting bug in Froggy exampleImportant Note
If you previously had project names beginning with a period (.) they will now be hidden in the project browser. To get them back please rename them in the Files app on your device
STATUS: Approved November 2018
This version of Codea has new autosave and document handling
• Codea projects can be edited in external editors (e.g., Working Copy) while open in the Codea editor
• Autosave no longer aggressively writes out projects at regular intervals, only changes
• Camera example updated with depth sensing for those of you lucky enough to have new devicesFixes
• Tint color over-multiplying when used with image-based-sprites rendered with setContext
• Undo and redo improvements in the code editor
• supportedOrienatations deprecated
• Search in reference issues resolved
• Duplicate Material packs showing in the asset picker on each project run
• Crash in asset picker when showing a blend file with no geometry
• Sound playback preventing microphone API from functioning
• Music playback being stopped when Codea starts
STATUS: Approved November 2018
We're back with more Codea!
What's new
• Complete re-write of the project browser
• Finally, support for split-view and slide-over on your iPad
• Supports the newest devices and screen sizes
• Craft supports even more 3D model formats
• New mic library to sample your device microphone frequency and amplitudeThe future
• Codea now supports shaders from our upcoming app, ShadeBug Fixes
• Too many to count. Uncountable
• Probably countable but we won't do it
STATUS: Approved 2 Feb 2018
FEATURES
• Autocomplete now completes from dependencies as well as your main project. How did we not have this before?
FIXES
• Fixed a Find/Replace crash on iOS 9
• Some editor scrolling bugs came to light and were fixed, especially relating to selecting results from the find/replace sidebar
• Invoking find/replace from the keyboard shortcut should work now
• Hides the Materials pack from the Shader Lab. Shader Lab isn't built to handle those, yet
STATUS: Approved 27 Oct 2017
Check below to see if your favorite bug has been fixed
Craft project templates now add your project name to the top of the file. How else would you know which project you were editing? You wouldn't, that's how.
The dark editor theme background color got messed up. You sent many complaints. We fixed it so your eyes can rest easy
Importing projects crashed Codea. Due to careless last-minute feature adding. Was it us? Who knows, maybe
Fixes the search results randomly dismissing in the full screen reference view. Man that was annoying
The search keyboard in the in-project documentation now matches the selected editor theme. Yay, consistency
Air Code was crashy. Especially with physics code. It's less crashy now. Especially with physics code
Air Code works with your craft projects
repeat ... until loops now indent correctly. Someone reported this. You know who you are
The code editor should be faster to catch up to your code for indentation and autocomplete
When duplicating a project that used a non-square icon image the image would bleed past the edges of the view. Not anymore. We put a stop to that
When duplicating a project we showed the project template selector. Why? Who knows. We shouldn't have. Now we don't
Codea will no longer export the "Inbox" folder when exporting all projects
Craft didn't run on 32-bit devices. It does now and we are sooo sorry. Not really that sorry, I mean bugs happen sometimes. Don't hold us accountable*. It's fixed now anyway stop complaining
Changed the default constructor for quat to (1,0,0,0) and its toString() prints (w,x,y,z) instead of (x,y,z,w). If you know what this means then please tell us.
Added normalize(), normalized(), len(), lenSqr() and conjugate() methods to quat. Bet you didn't see that coming.
(*) You should probably hold us accountable for bugs
STATUS: Approved 4 Oct 2017
Craft: Create 3D worlds, ARKit and more!
- Craft is a new module for Codea
- Cameras, dynamic lighting and materials
- Augmented Reality via ARKit
- Voxel rendering and collisions
- 3D model loading (OBJ format with more to come)
- 3D physics
- New 3D Assets including hundreds of 3D models
Other changes
- You can now choose a template when starting new projects
- Codea shows in the Files app
- Improved screen recording
Fixes
- Fixes hardware keyboard navigation in code editor
- Fix sound generator layout issues in iOS 11
Comments
Codea 2.3.8
STATUS: Approved 17 Aug 2017
Codea 2.3.7
STATUS: Approved 21 Jun 2017
Codea 2.3.6
STATUS: Approved 13 Apr 2017
Codea 2.3.5
STATUS: Approved
Codea 2.3.4
STATUS: Approved 18 Mar 2017
Codea 2.3.3
STATUS: Approved 8 Mar 2017
Codea 2.3.2
STATUS: Submitted 30 October 2015, Approved 4 December 2015
Codea 2.3.1
STATUS: Approved 22 April 2015
Codea 2.3
STATUS: Approved 21 March 2015
Codea 2.2
STATUS: Released 25 February 2015
Codea 2.1.1
STATUS: Released 21 December 2014
Codea 2.1
STATUS: Released 8 December 2014
Codea 2.0
STATUS: Released
Codea 1.5.5
STATUS: Approved 8 September 2013
Codea 1.5.4
STATUS: Approved 13 June 2013
Codea 1.5.3
STATUS: Approved 29 June 2013
Note: Juice library was removed from this release because it is not yet ready. Development will continue and it will be integrated in a future release. In the mean time we will be open sourcing its development to get your feedback.
Codea 1.5.2
STATUS: Submitted April 7 2013
Codea 1.5.1
STATUS: Approved March 1 2013
Codea 1.5
STATUS: Approved February 16 2013
Codea 1.4.6
STATUS: Approved September 21 2012
Previous Versions
Codea 1.4.5
STATUS: Approved August 31 2012
Codea 1.4.4
STATUS: Approved August 15 2012
Codea 1.4.3
STATUS: Approved July 24 2012
Codea 1.4.1
STATUS: Approved June 22 2012
Codea 1.4
STATUS: Approved May 25 2012
Codea 1.3.6
STATUS: Approved March 29 2012
Codea 1.3.5
STATUS: Approved March 20 2012
Codea 1.3.1
STATUS: Approved February 29 2012
Codea 1.3
A Huge Update.
STATUS: Approved January 26 2012
Mesh Rendering to draw 11,000 textured polygons:
(iPad 2 can easily render 50,000 at 60 frames per second, but slows down due to recording the video stream and iterating the polygons in Lua to modify their positions.)
Sound Picker: http://yfrog.com/z/nusbjpxj
Font Picker: http://yfrog.com/z/kh9z7vzj
Codea 1.2.7
STATUS: Approved January 4 2012
Codea 1.2.5
STATUS: Approved December 10 2011
Codea 1.2
STATUS: Approved December 6 2011
Codea 1.1.2
STATUS: Released December 1 2011