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Codea 3.0.1 (187)

dave1707dave1707 Mod
edited October 1 in Beta Posts: 7,810

@Simeon The find seems to work great with the keyboard. But I think it still needs some work. If I do a find on fill, it shows voxels.fill and not the standard fill. I thought at one time if there were multiple finds, all of them were shown and you could then select the one you wanted. Also, I downloaded Codea from the App Store a few days ago and that was version 3.0.0 (187). This one is also listed as (187). I’m not on iOS 13 yet so I can’t test the other fix. I usually hold off a few weeks before updating iOS until it settles down.

Comments

  • Posts: 410

    @Simeon, thanks the find works very nicely as well as the camera example.

  • dave1707dave1707 Mod
    Posts: 7,810

    @Simeon If you go into assets and into any of the folders, the images aren’t in alpha order anymore.

  • SimeonSimeon Admin Mod
    Posts: 5,054

    @dave1707 thanks for this report, logged it

  • dave1707dave1707 Mod
    Posts: 7,810

    @Simeon I don’t know if this is a problem or not. I created an error in the code, but it still runs. Try the code below.

    function setup()
        c=0
        fill(255)
        qwerty()
    end
    
    function draw()
        background(40, 40, 50)
        c=c+1
        text(c,WIDTH/2,HEIGHT/2)
    end
    
  • SimeonSimeon Admin Mod
    Posts: 5,054

    @dave1707 interesting find, looks like if there's an error in setup it's not pausing execution

  • Posts: 1,326
    @dave1707 @Simeon - I have pointed this out before. I have seen instances where an error is fired up in the output window but the project still appears to be running as additional errors can accumulate.

    Just a suggestion, not a bug, when running find and replace it would be handy if the edit window scrolled to the first instance. Not a big deal, just saves a tap on the first find - low priority.
  • edited October 8 Posts: 1,326

    @Simeon - think I’ve found a related bug here. Edited a line in the editor and then searched for a variable in search tool. When the list of hits was presented the last edit in the editors window was not in the listing. But returning to full editors modes the edit was present. Almost like the search is carried out on the previous edit - do you have a backup file for the editor which holds the previous state in case undo is requested?

  • SimeonSimeon Admin Mod
    Posts: 5,054

    @Bri_G can you reproduce that last one consistently? I'd love to know because that would help me fix that

    I don't keep the previous state, for Undo/Redo I record the edit action to apply in reverse and store that

    Good point on automatically navigating to first result

  • Posts: 1,326

    @Simeon - sorry, played around with it and it seemed to reproduce OK until I realised that the narrowing of the edit widow, under search, had wrapped the edits off screen. Everything is hunky dory.

  • Posts: 1

    @Simeon Currently your runtime is in Swift 5.0 so I can't make it it compile in Xcode 11. Please do update it soon.

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