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STATUS: Approved December 2021
- Fixed screen recording in the viewer
- Improved editor code saving
- Improved closing the viewer when Lua code is unresponsive
- Improved jump to next symbol key behaviour around comments
STATUS: Approved December 2021
- Autocomplete now shows up for dependent projects, and works better with symbols from other tabs
- Fixes a crash in pastboard.copy(image) (thanks @jfperusse!)
- Re-jigged order of frame and fixed updates
- Fixes a bug where the current project could show as a selectable dependency when closing and re-opening Codea
- Linked scene fixed update loop to physics simulation
- Fixed bug where Cmd+Right Arrow would not jump to end of line if autocomplete bar was visible and caret placement style was set to 'exact' in editor preferences
- Added deltaTime parameter to update(dt) entity callback
- Added fixedUpdate(dt) entity callback
- Fixes a bug where running and closing a project caused a memory leak if the project had dependencies
- Changed how rigidbody awake property sets/gets
- applyForce/applyTorque family of methods now wake up sleeping rigidbodies
STATUS: Approved October 2021
- When using the undo button, autocomplete will not re-show
- Show function argument help earlier when typing (after opening parenthesis, rather than on first argument value)
- Updates the code editor so the status bar is always visible
- Should make the multitasking button on iPadOS 15 easier to avoid!
STATUS: Approved September 2021
Here's some new stuff for you while we work on the next big version of Codea!
You can now:
- Create subfolders inside your project asset folders, just hit the "+" button in your project asset
- View assets right from the code editor. Select Do > Assets
- On iPhone you get an undo button right above the keyboard, you're welcome
Fixes:
- Big changes to the way your projects read and save, this should make things more reliable
- Asset UI now supports light and dark modes
- Project sorting wasn't sticking. It sticks now
- Improved memory use
- Little UI tweaks here and there
STATUS: Approved July 2021
- Fixes an issue with asset pickers
STATUS: Approved July 2021
- Fixes a crash in Shader Lab
STATUS: Approved July 2021
- Brand new project browser design
- You can drag-and-drop projects between collections
- New "Jump to Next Symbol" key. The software tab key will contextually turn into this symbol which allows you to quickly navigate to the next symbol, and quickly jump over operators and syntax
- You can now dismiss autocomplete by hitting escape or backtick (`) on your hardware keyboard
- Fixed: line numbers over 999 are no longer truncated
- Improved: Codea's launch time should be slightly faster
STATUS: Approved June 2021
- saveProjectTab and readProjectTab should interact much better with the project currently being edited
- readProjectTab will ensure the editing changes are saved before use
- saveProjectTab should ensure the open project updates to reflect its state
- Same goes for readText/saveText functions
STATUS: Approved May 2021
- Adds extra spacing around color annotation marks in the editor
- Re-indenting now preserves the editor caret position
- Pasting when 'Format Code on Paste' no longer shifts the caret to the end of the line
- Improved autocomplete results when nested members are partially completed
- 'else' and 'elseif' will indent after being typed
- Fixes a bug that could cause a wrapped line to disappear
- Update documentation for Craft getMaterial and other methods
- Update documentation for smooth/noSmooth
STATUS: Approved April 2021
ENHANCEMENTS
+ Find button / Cmd+F focuses the find field
+ Console output shows an approximate (+) indicatorFIXES
+ Improves stability of code editor
+ Fixes context menu when used on projects on main screen while filter is active
+ Disable smart quotes and dashes on find/replace fields
+ Scope formatting now correctly accounts for multi-line strings and comments containing scope-defining keywords
Comments
Codea 3.3
STATUS: Approved April 2021
Codea 3.2.12
STATUS: Approved March 2021
Codea 3.2.11
STATUS: Approved March 2021
Codea 3.2.10
STATUS: Approved March 2021
Codea 3.2.9
STATUS: Approved January 2021
Codea 3.2.8
STATUS: Approved December 2020
Codea 3.2.7
STATUS: Approved December 2020
Codea 3.2.6
STATUS: Approved September 2020
Codea 3.2.5
STATUS: Approved September 2020
Codea 3.2.4
STATUS: Approved June 29, 2020
Codea 3.2.3
STATUS: Approved June 10, 2020
Codea 3.2.2
STATUS: Approved May 7, 2020
Codea 3.2.1
STATUS: Approved April 28, 2020
Codea 3.2
STATUS: Approved April 26, 2020
Codea 3.1
STATUS: Approved March 20, 2020
Codea 3.0.1
STATUS: Approved January 6, 2020
Codea 3.0
STATUS: Approved September 19, 2019
Codea 2.8.1
STATUS: Approved August 2019
Codea 2.8
STATUS: Submitted June 17 2019
Codea 2.7.6
STATUS: Approved May 11 2019
Codea 2.7.5
STATUS: Approved February 11 2019
Codea 2.7.4
STATUS: Approved February 8 2019
Codea 2.7.3
STATUS: Approved January 2019
Codea 2.7.2
STATUS: Approved January 16 2019
Codea 2.7.1
STATUS: Approved January 12 2019
Codea 2.7
STATUS: Approved January 8 2019
Codea 2.6.1
STATUS: Approved November 2018
Codea 2.6
STATUS: Approved November 2018
Codea 2.5.2
STATUS: Approved 2 Feb 2018
Codea 2.5.1
STATUS: Approved 27 Oct 2017
Codea 2.5
STATUS: Approved 4 Oct 2017
Codea 2.3.8
STATUS: Approved 17 Aug 2017
Codea 2.3.7
STATUS: Approved 21 Jun 2017
Codea 2.3.6
STATUS: Approved 13 Apr 2017
Codea 2.3.5
STATUS: Approved
Codea 2.3.4
STATUS: Approved 18 Mar 2017
Codea 2.3.3
STATUS: Approved 8 Mar 2017
Codea 2.3.2
STATUS: Submitted 30 October 2015, Approved 4 December 2015
Codea 2.3.1
STATUS: Approved 22 April 2015
Codea 2.3
STATUS: Approved 21 March 2015
Codea 2.2
STATUS: Released 25 February 2015
Codea 2.1.1
STATUS: Released 21 December 2014
Codea 2.1
STATUS: Released 8 December 2014
Codea 2.0
STATUS: Released
Codea 1.5.5
STATUS: Approved 8 September 2013
Codea 1.5.4
STATUS: Approved 13 June 2013
Codea 1.5.3
STATUS: Approved 29 June 2013
Note: Juice library was removed from this release because it is not yet ready. Development will continue and it will be integrated in a future release. In the mean time we will be open sourcing its development to get your feedback.
Codea 1.5.2
STATUS: Submitted April 7 2013
Codea 1.5.1
STATUS: Approved March 1 2013
Codea 1.5
STATUS: Approved February 16 2013
Codea 1.4.6
STATUS: Approved September 21 2012
Previous Versions
Codea 1.4.5
STATUS: Approved August 31 2012
Codea 1.4.4
STATUS: Approved August 15 2012
Codea 1.4.3
STATUS: Approved July 24 2012
Codea 1.4.1
STATUS: Approved June 22 2012
Codea 1.4
STATUS: Approved May 25 2012
Codea 1.3.6
STATUS: Approved March 29 2012
Codea 1.3.5
STATUS: Approved March 20 2012
Codea 1.3.1
STATUS: Approved February 29 2012
Codea 1.3
A Huge Update.
STATUS: Approved January 26 2012
Mesh Rendering to draw 11,000 textured polygons:
(iPad 2 can easily render 50,000 at 60 frames per second, but slows down due to recording the video stream and iterating the polygons in Lua to modify their positions.)
Sound Picker: http://yfrog.com/z/nusbjpxj
Font Picker: http://yfrog.com/z/kh9z7vzj
Codea 1.2.7
STATUS: Approved January 4 2012
Codea 1.2.5
STATUS: Approved December 10 2011
Codea 1.2
STATUS: Approved December 6 2011
Codea 1.1.2
STATUS: Released December 1 2011