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Hello amazing programers,
We are all anxious for the Codea competition. In the mean time while TLL sets that up, I have my own little competition on my new website. Of coarse, it is a little junky, but it will do for now. You will find it here. Hurry up!
They all were amazing, but I really liked @Mark's...
Comments
You may want to make honorary awards for existing apps. There are many existing utilities and games
Like...
Did you read the entire thing?
You could get an app under $5 for free. I will hand out certificates. You should sign up. You are an amazing coder in my opinion.
Thx, I just mean you may want to honorary award existing things so that people only submit new.
Alright. Thanks. I will. That's a good point. You should upload something... Even if it's already been coded.
You might want to consider giving a "theme" to your competition. For example, the recent Ludum Dare 22 was "Alone." Another competition in Australia pulled three words out of a hat to come up with "Key," "Badger," and "Suit" -- all of which had to feature in submitted games.
Using a theme helps ensure you're getting something original, and it's interesting to see how people but a differnt spin on the words. For example, in the AU competition, some people used suit as in "suit of clothes" while others used it as in "suit of cards." One team even choose to interpret key as islands, like in "Florida Keys."
Mark, that article about the badger game competition was pretty interesting. Thanks for posting.
Alright. Thanks to you guys for the suggestions. I have updated and changed a few things. Please, please submit your apps. I think this could be really cool if a lot of people posted their code.
Thanks!
I've been thinking of something to try and code for a while and am not sure what to do...(please don't say be creative, my parents say that too much)
Jan 12 which time zone
It can only use the space sprite pack .... is Spritely allowed if it is pasted in as code? ... Is use of drawing only (line, ellispe, rect like my bee)
Ldsguy1, one idea (a bit stolen from the article Matt posted in another thread) is to have your avatar floating around with a protective shield that only covers one side, and the player has to direct the shield to the left, right, up, down so that when the avatar bounces on the walls, it doesn't die because the walls are made of a deadly laser or something.
Something like that, I haven't thought much about it. Feel free to take and run with it. Gravity, moving the shield through the orientation of the ipad, enemies, could all work.
Sorry about that everyone. Yes, you may use the wonderful tool Spritely. The graphics must still be space related. I'll change it.
And sorry about the messy comment leaver. I'll see if I can fix that.
(good luck to everyone
)
Alright...
For those who can still import projects, here's my submission as a Codea file.
http://devilstower.posterous.com/orb-bits
I decided to go very simple -- touch anywhere on the screen to thrust and... That's it. Land on all the planets without falling into the sun or colliding with an asteroid. See how many systems you can explore.
Here's the copy/paste version. Only three files, less than 400 lines. So it's not so bad to load this way. No sprites at all, not even from Spritely.
https://gist.github.com/1579471
@Mark, like a real arcade game, very nice
Very cool
i Love the Mega gravity if you come to close to the sun 
Cool. Like it. 2 competitors in the game section.
Uh @Zoyt is it ok to post my game code here
@MICHAEL please remember to put three ~ characters on the lines above and below your code blocks. Otherwise the code will be unreadable and messy in your posts. I've fixed it for you this time.
Also, I wouldn't recommend sharing your code directly in a competition thread when you have multiple tabs, as it makes it difficult to follow the content of the thread.
Thank you @John sorry for forgetting about the ~~~ do you have any recommendations as to how I should go about posting my code for this competition I was unsure of the best way
A lot of people use posterous.com which lets you post stuff via email, by setting up an account and emailing to send@posterous.com (i think). You can then provide the links on the forum.
post@posterous.com.
I strongly recommend gist.github.com. Has versioning, easy copy and paste. Posterous worked better for binary files like .codea and screenshots.
Next time I do this, I'll try to do a better way on my website. Thanks for the participation!
Just tried your game, @Mark. Really fun. Couldn't get past the second level though
Thanks. If it's any consolation, I still die on that stage about 1/2 the time, and it probably took me me a dozen tries to get past the third screen. I only bothered to actually put in four "hand crafted" puzzles, after which the levels are generated randomly, and usually end up being easier than the first four.
The level transition sequence is pretty fantastic. I really like the way everything blasts out and the new level comes in.
@mark I am sitting in class and just tried your game it is awesome I was having trouble with stage 2 so I gave myself a little fuel boost :-D
@Bortels and @John thank you I will post code there and just put a link to it from a comment
@Simeon, you can think of this whole game as my leaning the joys of translate() and playing with scale. I tried actively varying the scale so that the ship is actually always the same physical distance from the "sun," but I found it kind of disorientating.
Oh, and I cheated by using a global variable for scale, but then these classes are't exactly the kind of thing you'd extract for another program in any case.
It's stretching the term "space" to its limits, but I'd like to submit my program for exploring "Complex Euclidean Space": http://www.math.ntnu.no/~stacey/HowDidIDoThat/iPad/Codea.html (scroll down to the projects, the one named "Complex Plane").
@MICHAEL - If you could give a link to the code, that would be great. (Mabey put it on a hidden page on WordPress) Thanks!
And just to let you know, a whole new website coming soon. Better comments and possible an uploadedibg service for your code.
Here is my submission. It is a space themed checkers. It is missing a few things and if you drag one checker over another they stick, but enjoy!
https://gist.github.com/2fa8a8533bdf79b44166
Cool! Can't wait to try it!
I have no utilities! I really would like some! It's not that hard, is it? Spritely could easily be entered. Come on! You may enter one into games and one into utilities. @Andrew_Stacey - Possibly your 3D cube with a customizable amount of vertices? I'd allow it.
Could you clarify what you mean by "utility"? Spritely is definitely a utility in that it helps with writing other projects. Much of my code is designed to be reused, but the code itself is not what I would call a utility.
Did my complex space explorer, lonked above, qualify? Is that a "utility"?
That is a good point. Thank you. I'll change it to "Other".
My contribution to the competition:
http://twolivesleft.com/Codea/Talk/discussion/480/swoosh-a-simple-asteroid-dodging-game
Still a lot of things I would like to fix(like gems spawning inside rocks), but I can always update the pastebin I guess. :P
Edit: I'm suddenly realizing you might have meant the SpaceCute sprite pack, and not the Tyrian one. Does it matter?
@Drablos - Sorry. Yes, you may use any sprites as long as it has to do with space. Sorry for the mis communication.
I am just confirming that these are the correct pieces of code and the right people. Please respond.
@Ipda41001 - http://twolivesleft.com/Codea/Talk/discussion/466/loic-low-orbit-ion-cannon-game
@Mark - http://devilstower.posterous.com/orb-bits
@Andrew_Sacey - http://www.math.ntnu.no/~stacey/HowDidIDoThat/iPad/Codea.html (scroll to "Complex Plane")
@Ldsguy1 - https://gist.github.com/2fa8a8533bdf79b44166
@Drablos - http://twolivesleft.com/Codea/Talk/discussion/480/swoosh-a-simple-asteroid-dodging-game
@MICHAEL - See code above
I need more than zero people in the drawing section. PLEASE LET OTHERS KNOW AND FEEL FREE TO SUBMIT ANOTHER PEICE OF CODE TO THAT SECTION!
Yes, that's the one