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So for a game i want to have a character (maybe a circle for now) based in the middle of the screen, and all around it the screen moves. So instead of moving the circle, you're moving the everything around the circle in the direction opposite of whatever vector you moved to...how would I go about making a feature like this?
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Just translate drawing away from the player's position.
(Note: for drawing the player, first you have to do resetMatrix() or translate(pkayer.x, player.y) to put it back in the center)
Sky you're a champion at this..I have a few more nooby questions if you don't mind
I'm also confused with this. @SkyTheCoder could you give an example program?
Here's an example of what I think @SkyTheCoder meant