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What else could it be but Star Wars?
It doesn't have to be fancy or complicated, just make it fun. So whether you're a beginner or an expert, have a go.
No limits.
Deadline is the end of the year.
Comments
I'm entering this one myself, so someone else can be the judge!
We have to programm a game? Forget me! Leave me a judge, it's better then developing!
It doesn't have to be a game. It can be anything you like, as long as it has something to do with Star Wars.
Has the code be short?
No, any length
I don't know how to make pictures online, can I send the picture you to your mail, and you will send it here?
@TokOut To get/use a picture, use the sprite() command. Tap inside the () and from the Documents or Dropbox folder, use the
add from photos
option.@dave1707 , I mean if the project is ready pictures to Photos
https://gist.github.com/TokOut/94445bfe193362c22a28 - here is an example but it doesnt count
Laying down some concepts. Boba fett sent to tatooine/Jakku to retrieve R2D2 & C3PO. Jawas and sand people look on.
wowee, cool
@West love the parallax scrolling!
@west those are some great effects! The scrolling is great
Edit: My contribution. Best wishes to all of you

(I used the laser beam of Jedi @dave1707)
For anyone intimidated by West's great effort, I remind you this competition is not really about winning, it is about having fun with Star Wars, and you can post as many as you like, as simple as you like.
Here is my warm up, the scrolling text.
I simply drew the text onto a picture which I put on a simple rectangle mesh, used the perspective command to draw in 3D, and made the text move forward at an angle.
@Ignatz, lol. Should the contribution be just a video? Or the code? Or both?
whatever you like - although I think a video is often best because people can easily see what you've done. If you think other people will enjoy your code, post the code, or a link.
All right, thanks, I'll better post the video.
Here's my version.
Code removed. See the updated version below.
Very nice!
And the next scene follows (I did this some time ago, it has sound too), it's called Luke's nightmare...
Here's my contribution, a lightsaber effect.
Video:

Code:
https://gist.github.com/TwoLivesLeft/0ee267d280c5b0c90610
The basic algorithm extrudes a line of points (i.e., the blade) through previous transforms. You can use two fingers to swing the lightsaber around by its handle.
I tried to enhance the appearance through shaders, textures and blend modes.
I haven't seen Force Awakens yet, but if that's the actual title crawl @dave1707 should add a SPOLIER ALERT to his post!
I'll have my light saber in blue, thank you. Great effect!
You can make some very simple games using TIE fighters because they are just a circle with a vertical line on each side for the wing. Below is some very basic code for making a bunch of TIEs fly toward the camera, see the video. Feel free to use any of it, if it helps you make something, eg a game where you have to touch them to destroy them before they reach you. You could also use these in a side scrolling or top scrolling arcade shooter game.
https://gist.github.com/TokOut/a27a422ac7d80b5985ba - this is my file
@yojimbo2000 I haven't seen the movie yet, so I don't know if that's correct or not. I did a Google search for Episode VII and found those words. I guess someone who's seen the movie can say.
EDIT: Actually, I think the last and only Star Wars movie I saw was the original one. VII is playing at the local theater, I might go see it Monday, or not.
When I made this yesterday, I didn't have time to include the stars in the background before I went to bed. Here's my updated version.
EDIT: Removed code. A see an updated version below after I saw the movie.
Ignatz,
I was thinking of reproducing the old Atari 2600 Star Raiders, which was after all based after Star Wars space combat.
@Mark - do it!
@Ignatz try this: https://gist.github.com/TokOut/a27a422ac7d80b5985ba
So we're sneaking through this asteroid belt to avoid the Imperials....
does it need to be a game, or can it be anything starwars/ space related?
there are just two rules -
make something to do with Star Wars, and
have fun doing it
Just saw the movie. $4 tickets and the theater was about 1/10 full. Last Star Wars I saw was the first one in 1977. The original actors sure looked their age in this one. Of course so do I, so I guess it evens out.
$4?? Is that USD?
I think you must have gone to Phantom Menace by mistake (and you were overcharged).
@yojimbo2000 Yes, $4 USD. Normally when we go to the show, there's only about 4 or 6 other people, so it seemed crowded at 1/10 full.
Here's the opening crawl as well as I remember after seeing the movie. I still might not have the correct amount of words per line, but the color might be close.
@Ignatz @kylewood & @yojimbo2000 - thx!
Here's the code plus a couple of images for an updated version. You can now blast the targets on the ground (tap below ground level to shoot). Double tap to activate the tractor beam. No game engine (yet).
Here's a preview video
Rename this to spritesheet and add it to the project
http://imgur.com/Oq17gyY
Rename this to backdrop and add it to the project
http://imgur.com/6PsnJCK
I think @West will win!
@West = winner.
Deadline is the end of the year...
That's true! But this idea can't be stolen anymore. If someone will make the graphics better and more 3d and another picture, but this is nearly impossible in 10 days...
Here's a very simple physics bb8.
Use the background from above plus here's the head and body sprites
http://imgur.com/2Yvp7BV
http://imgur.com/w2j7Bu3
setting the standard there, @West!
Hey everyone, have an X-wing with R2 unit for Christmas!
Looks pretty sweet in wireframe mode too:
Code here: https://github.com/Utsira/Codea-OBJ-Importer
Model is a CC-BY licence, so you're free to use it in your projects as long as you credit the creator, PixelOz
http://www.blendswap.com/blends/view/50244
Not sure I'll have time to do much more with this before the end of year deadline. I was thinking of maybe doing an animated storm trooper
@yojimbo2000 wow, that's pretty awesome. Detailed model. How are you rendering the wire version?
With a wireframe shader I ported. It uses the standard derivatives GLES 2.0 add-on (which I guess is included as part of the standard library in 3.0):
And the winner is...
[edit] just got the code: perfect install, perfect smoothness, perfect rendering...
And the winner is...