@pelicantacos Your app looks good - but although iTunes states your app language as being English, it looks like all your screenshots are in Dutch, have you considered doing an English translation?
@TechDojo and thanks, by the way! It was over a year's progress in the making so it's so nice to have it released! Already had an expedited review with an update for a critical bug people found. That was cool to see Apple move very quickly for something like that.
Do you think you might be able to send me in the right direction to make an application for the App Store? I can't figure it out with Codea. I've done a lot of sample Proto types but I can't seem to work Codea's System of submission
@jdarneson1 , to send an app to the app store and then upload via iTunes connect. There are tons of tutorials available online, and with the newer version of xcode its quite simple. To get it onto the app store it require a dev account, which costs $99 USD / year.
Added a little app to the store today that's almost too simple to mention: Jscore, which is nothing but a score pad for those who like to play along with Jeopardy! at home.
@TechDojo I will look into it. That's strange--I have it translated in several different languages. I must have just set up the UK version wrongly. Thanks!
Hello guys, follower of this great forum for a couple of years - thanks to all the posters for great information/help.
My new game released today created using Codea called KonkaQon - shoot 'em up game using tilt control/accelorometer of device (IPad/IPhone) - control and crash your KonkaBall around, shooting evil KonkaDroids whilst trying to collect minerals, beat the clock & return to base for the next level. Tap right side of screen to shoot & tap left to jump! Thank you.
Our second game is now available on the App Store. Made 100% with Codea...
BattleX is a local multiplayer real-time strategy game for 2-4 players played over Wi-Fi.
Simple to learn but hard to master… this is the game that teaches you the need for both tactical and strategic decision making, with simple graphics that allow the real-time nature of the game to shine through.
Create troop supply lines, build bases, dig and fill in the landscape to facilitate strategic advantage and surround your enemy in preparation for attack.
Featuring a clean user interface and an interactive tutorial, BattleX is the classic strategy game supporting iPhone, iPod Touch and iPad with iOS8+.
BattleX is now available for £0.79 in the UK and is priced accordingly in other regions.
There is a free version called BattleX Lite that allows 5 minutes of play...
Simply swipe to deliver pizzas to the pink houses, watch out for the burglars & other cute villains! Keep your cash up and see how many pizzas you can deliver!
Good morning everybody! I got a notification at 1:16 AM that my app was put on the App Store! This one took me about 6 months, and I could not have done it without the amazing Codea Community. Extra Special shout out to @spacemonkey and @dave1707 !
The app is called Mazoo - The Ultimate 3D Maze, the URL is below. The app is free and contains in-app purchases, thanks to @pelicantacos
Hi all, Starsceptre is finally out for iPad and iPhone. It can be found here:
Starsceptre by Richard Morgan https://appsto.re/gb/oI7ygb.i
Video is here:
This is currently version 1.0 with 1.1 tweaking coming out very soon with some additional tiny things tweaked plus adding in the credits to thank all the awesome people who have tested, advised on coding and supported the game.
I've been luck to have found Codea four years ago and it helped me realise a life's ambition, to make games. With the release of this new one it's enabled me to make a dream come true: to make an arcade quality game that's highly playable.
With great people like @Simeon@West@Ignatz@dave1707 and others I need to acknowledge, you lot have truly helped me get over a coding barrier to make something I am really proud of.
New version of Starsceptre is out. It’s fully touch with the whole ship being able to move around the whole screen now. No more tilt and no more on screen joystick.
Our first app "Jojoe's Trash Attack" is a pixelart platformer about recycling, made in Codea. All sprites and music done on the iPad. Backgrounds mostly done in PS. We are selling it for 2,39 $, it is free of advertising and inapp-purchases and contains ca 70 levels and a level editor. There's also a demonstration of the editor on our facebook-page.
Here are some promo codes for you guys:
9J6ER9AXR44Y
ENHWNK6NRJK3
L6NRN3RW7MT3
Hey everybody! My newest app just got released on the app store this morning, it's called Propel!
It is available for free for all devices. I hope you think it's fun! Also, if you like it please leave a good review, that would be so helpful. Thanks!
@Emilia thank you so much! I intend on coming out with an update soon that adds a lot of new features and lessens the amount of ads. I’m glad you liked it tho, took me about a month to put it all together.
"Dungeon Shadows" - A dungeon crawler with randomized levels. Based on code from Mark Sumner. Full attribution to Mark in the about screen and on the app store. A big thank you to Mark for a starting point. Had some problems with the Craft addon from Apple for having ARKit and not using it in the app. Cleared it up by commenting out the Craft addon in the view controller and not including the lib in the app distribution.
A retro arcade game of mine made it to the App Store. A Galaxian clone called Galaxy Bugs. This time I have all Codea libs included. I made a comment that I was not using ARKit and I did not have to remove it from the app package.
Greetings- I see there's some interesting examples of games like KonkaQon, but I am also seeing a LOT of apps getting removed. For KonkaQon - did the developer remove it or Apple removed it?
I wanted to know if Codea runs or not into issues for using LUA, when publishing to the App Store. Or are you to export to Xcode and recompile?
@Raist3d I believe you have to export and recompile using a Mac. I’ve never tried doing that since I don’t have a Mac and I really don’t have a desire to put anything on the App Store anyways.
@Raist3d Lua itself shouldn't cause any issues on the App Store, after all Codea uses it! I know of at least a few popular iOS games using Lua too.
When it comes to 'recompiling', to submit to the App Store Apple requires a standalone app so YOU need to compile an app that includes the Codea project you've made. When you export a project to Xcode from Codea, it bundles a runtime so you can run your project outside of Codea itself. This all still uses Lua to run your project.
I'll add that I haven't done this myself but this is what I understand of the process.
Comments
@pelicantacos Your app looks good - but although iTunes states your app language as being English, it looks like all your screenshots are in Dutch, have you considered doing an English translation?
@TechDojo it's translated into 13 different languages. Are you in a Dutch speaking region? As it will automatically translate for you.
@TechDojo and thanks, by the way! It was over a year's progress in the making so it's so nice to have it released! Already had an expedited review with an update for a critical bug people found. That was cool to see Apple move very quickly for something like that.
@pelicantacos - no, I'm in the UK, when I look at the app in itunes the screenshots are all in Dutch
Do you think you might be able to send me in the right direction to make an application for the App Store? I can't figure it out with Codea. I've done a lot of sample Proto types but I can't seem to work Codea's System of submission
https://appsto.re/br/OXSl3.i
Added a little app to the store today that's almost too simple to mention: Jscore, which is nothing but a score pad for those who like to play along with Jeopardy! at home.
@TechDojo I will look into it. That's strange--I have it translated in several different languages. I must have just set up the UK version wrongly. Thanks!
Are this all apps made with Codea or fights in here?
Beware the Banjax is out now!
https://itunes.apple.com/us/app/banjax/id1084565170?ls=1&mt=8
'Simple Painting And Coloring Fun For Kids' is a simplified painting App for really young kids and made with Codea.
iTunes Link:
https://itunes.apple.com/de/app/tierischer-malspa-das-malprogramm/id1095469223?mt=8
Wow
My new game released today created using Codea called KonkaQon - shoot 'em up game using tilt control/accelorometer of device (IPad/IPhone) - control and crash your KonkaBall around, shooting evil KonkaDroids whilst trying to collect minerals, beat the clock & return to base for the next level. Tap right side of screen to shoot & tap left to jump! Thank you.
https://appsto.re/au/KEr0cb.i
[YT]
Hello @zapaper, I am going to dowload your app right now!
May you please help me a little bit with 2D scrolling bacics? Thanks!
Hi Team,
Our second game is now available on the App Store. Made 100% with Codea...
BattleX is a local multiplayer real-time strategy game for 2-4 players played over Wi-Fi.
Simple to learn but hard to master… this is the game that teaches you the need for both tactical and strategic decision making, with simple graphics that allow the real-time nature of the game to shine through.
Create troop supply lines, build bases, dig and fill in the landscape to facilitate strategic advantage and surround your enemy in preparation for attack.
Featuring a clean user interface and an interactive tutorial, BattleX is the classic strategy game supporting iPhone, iPod Touch and iPad with iOS8+.
BattleX is now available for £0.79 in the UK and is priced accordingly in other regions.
There is a free version called BattleX Lite that allows 5 minutes of play...
Please visit http://www.brookevickers.com for more information including game guide and multimedia.
This app is developed by BrookeVickers, an iOS game development partnership founded in 2013.
https://appsto.re/br/QrVc3.i
AmarganA Matemática de Erick Mitsugui Yamato
https://appsto.re/br/N03k6.i
AmarganA Lógica de Erick Mitsugui Yamato
https://appsto.re/br/tczo6.i
AmarganA Inglês de Erick Mitsugui Yamato
https://appsto.re/br/OXSl3.i
Predonauta de Erick Mitsugui Yamato
https://appsto.re/br/MTVY5.i
People Popcorn de Erick Mitsugui Yamato
https://appsto.re/br/Y_yA6.i
@erickyamato not cool passing off other people's work as your own... People popcorn thread - https://codea.io/talk/discussion/6401/game-jam-people-popcorn
...Chucka Pizza! Free download @ https://appsto.re/au/GZdgfb.i
Simply swipe to deliver pizzas to the pink houses, watch out for the burglars & other cute villains! Keep your cash up and see how many pizzas you can deliver!
Thank you.
Hello everyone! I woke up today to a good morning! I checked my phone first thing and I saw that Apple had put my app on the App Store!
The app is called Ultimate Memory Game! I have put a lot of time into this app, and I hope all of you enjoy it! And if you have time, please write a good review! Here's the link:
https://itunes.apple.com/us/app/ultimate-memory-game/id1191211828?mt=8&uo=4
Hope you all enjoy the app. I put it for free, and thank you to everyone here who in some way helped create it!
Good morning everybody! I got a notification at 1:16 AM that my app was put on the App Store! This one took me about 6 months, and I could not have done it without the amazing Codea Community. Extra Special shout out to @spacemonkey and @dave1707 !
The app is called Mazoo - The Ultimate 3D Maze, the URL is below. The app is free and contains in-app purchases, thanks to @pelicantacos
Here is the URL:
https://itunes.apple.com/us/app/mazoo-the-ultimate-3d-maze/id1192585907?ls=1&mt=8
Starsceptre by Richard Morgan
https://appsto.re/gb/oI7ygb.i
Video is here:
This is currently version 1.0 with 1.1 tweaking coming out very soon with some additional tiny things tweaked plus adding in the credits to thank all the awesome people who have tested, advised on coding and supported the game.
I've been luck to have found Codea four years ago and it helped me realise a life's ambition, to make games. With the release of this new one it's enabled me to make a dream come true: to make an arcade quality game that's highly playable.
With great people like @Simeon @West @Ignatz @dave1707 and others I need to acknowledge, you lot have truly helped me get over a coding barrier to make something I am really proud of.
I hope you enjoy and I thank you all!!!!
My latest game, 'Clumsy Surfing,' just released on the AppStore ! It is available for free.
Here is the trailer:

AppStore: https://itunes.apple.com/us/app/clumsy-surfing/id1207489768?ls=1&mt=8
Let me know what you think !
My new game made 100% with Codea on my iPad!
Message me if you're interested in the source!
Pictures and videos on my website and the App Store.
http://www.2guys1rocket.com/riden24s/
https://itunes.apple.com/us/app/riden-24s/id1068495200?mt=8
https://codea.io/talk/discussion/comment/70196/#Comment_70196
@brookesi
At the left top i saw "Server", you can multiplayer connect?
I thank you guys for developing Codea!
Here is my first App, "Heart & Dragons"
https://itunes.apple.com/app/id1274652912
https://itunes.apple.com/app/id1274652912
@yojimbo2000 Can't believe I hadn't seen Banjax until just now. Awesome!
@BrainchildX Am I missing something? I can only see this in German. The screenshot you posted is in English, though... is there an English version?
@UberGoober thanks! It's free now BTW
Make your Action RPG on your Mobile.
https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
PlayMySelfie
You can play a matching game with your selfies.
https://itunes.apple.com/it/app/playmyselfie/id1083563854?mt=8
Video preview:
https://www.facebook.com/giovanni.bellu.94/posts/10213235486099545
Brand new power ups too !!
Thanks
Rich
My first attempt at making a game in codea: https://itunes.apple.com/us/app/laser-defense-basic/id1028093140?mt=8
It's called Laser Defense Basic.
Graphics are not great and it's a pretty simple tower defense game........
Our first app "Jojoe's Trash Attack" is a pixelart platformer about recycling, made in Codea. All sprites and music done on the iPad. Backgrounds mostly done in PS. We are selling it for 2,39 $, it is free of advertising and inapp-purchases and contains ca 70 levels and a level editor. There's also a demonstration of the editor on our facebook-page.
Here are some promo codes for you guys:
9J6ER9AXR44Y
ENHWNK6NRJK3
L6NRN3RW7MT3
Please find and support us:
https://www.facebook.com/Jojoes-Trash-Attack-148569925753272
https://www.instagram.com/jojoes_trash_attack
Knot a Problem for designing Celtic Knots.
More info: https://knotaproblem.mathforge.org/
Hey everybody! My newest app just got released on the app store this morning, it's called Propel!
It is available for free for all devices. I hope you think it's fun! Also, if you like it please leave a good review, that would be so helpful. Thanks!
@CamelCoder Nice! Just played it now. There is a noticeable learning curve but I enjoyed it.
The ad length could be a bit frustrating for a new players.
Hello,
My little game for Christmas
you intend to bring the codea to android or windows ?
"Dungeon Shadows" - A dungeon crawler with randomized levels. Based on code from Mark Sumner. Full attribution to Mark in the about screen and on the app store. A big thank you to Mark for a starting point. Had some problems with the Craft addon from Apple for having ARKit and not using it in the app. Cleared it up by commenting out the Craft addon in the view controller and not including the lib in the app distribution.
https://apps.apple.com/us/app/dungeon-shadows/id1560350304
@krdavis nice! Really cool that you got it submitted.
Thanks for taking the time to report issues with Xcode export along the way as well
@Simeon, you are welcome, glad to help...
A retro arcade game of mine made it to the App Store. A Galaxian clone called Galaxy Bugs. This time I have all Codea libs included. I made a comment that I was not using ARKit and I did not have to remove it from the app package.
https://apps.apple.com/us/app/galaxy-bugs/id1563247510
Greetings- I see there's some interesting examples of games like KonkaQon, but I am also seeing a LOT of apps getting removed. For KonkaQon - did the developer remove it or Apple removed it?
I wanted to know if Codea runs or not into issues for using LUA, when publishing to the App Store. Or are you to export to Xcode and recompile?
thanks a lot everyone.
@Raist3d I believe you have to export and recompile using a Mac. I’ve never tried doing that since I don’t have a Mac and I really don’t have a desire to put anything on the App Store anyways.
When it comes to 'recompiling', to submit to the App Store Apple requires a standalone app so YOU need to compile an app that includes the Codea project you've made. When you export a project to Xcode from Codea, it bundles a runtime so you can run your project outside of Codea itself. This all still uses Lua to run your project.
I'll add that I haven't done this myself but this is what I understand of the process.
Thank you both. I still wonder why so many apps listed here have been removed from the App Store.
Bear in mind 'KonkaQon' is also almost 6 years old now.