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neutrino telescope event display in AR

So finally implemented my km3net neutrino telescope event display program in AR.

Using Craft the code size is dramatically reduced and much simpler compared to that which i had previously. Runs at 18 fps for 1800 spheres on ipad pro 12.9 first version.

During the process, only noticed a few bugs (previously reported)...
spotlights cannot be controlled by orientation of entity
could not wrap texture around an isosphere (so used @loopspace meshExt class sphere converted to model)
loading of some of my .obj models did not work (but do work with @yojimbo2000 .obj loader not in Craft)



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