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Most of my time to date has been spent out of Codea Craft...but I’d like to start delving more into using Shade in Codea. I’d like to first explore using shaders in 2D...or at least fake it with a top-down camera.
My first question is really just a sanity check: am I right that good ol’ rotate(), scale(), and translate() have no effect on the drawing of the Craft scene? Do I just have to replicate that behavior with camera movement?
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@brianolive In Craft, you move the camera. Here's a small example of attaching the camera to a moving object. Tilt the device left or right to turn.
@brianolive Here's another Craft example. Slide your finger around the screen. You're not really moving the box, but the camera.
Thanks @dave1707 , much appreciated!